1639 Révisions (5dbff4b35cb07d6edb82b1d7e71d307f618bc465)

Auteur SHA1 Message Date
  Sam Hocevar 14447c6061 ps3: use System::GetPathList() to open images. il y a 13 ans
  Sam Hocevar ba1824ef83 sys: cycle through all possible directories to load resource files. il y a 13 ans
  Lolbot 3661a929e6 fixed 4 files out of 2376: il y a 13 ans
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. il y a 13 ans
  jeunathe 3e4469007a added GetPos method to get text position il y a 13 ans
  Sam Hocevar b221629ae0 base: start being more aggressive in the error reportings; most error il y a 13 ans
  Sam Hocevar 3662281116 gpu: avoid using glIsEnabled() if we can cache the data. il y a 13 ans
  Sam Hocevar 9b61e11eed gpu: disable glPolygonMode calls on OpenGL ES. il y a 13 ans
  Sam Hocevar d6121b4651 build: add shiny_SK.lolfx to Makefile.am. il y a 13 ans
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. il y a 13 ans
  Sam Hocevar 29ce2e2619 build: update project filters for lolcore. il y a 13 ans
  Sam Hocevar b67441babb sys: be more resilient if the file we try to read doesn’t exist. il y a 13 ans
  Sam Hocevar 03d135f06d sys: don’t use fopen on the PS3. il y a 13 ans
  Sam Hocevar 2932b55556 sys: prototype for the file reading functions. il y a 13 ans
  Sam Hocevar 32e3cff46a sys: Atomic template class for thread-safe and potentially lockless il y a 13 ans
  Sam Hocevar c7767c6c64 sys: create an empty File class. il y a 13 ans
  Sam Hocevar 886173c3cc build: add a few missing files to make dist. il y a 13 ans
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. il y a 13 ans
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. il y a 13 ans
  Sam Hocevar eead925c59 math: use "degrees" as the variable name for rotations for clarity. il y a 13 ans
  Benjamin ‘Touky’ Huet 23c13f6c4b comment : //Angle in degree il y a 13 ans
  Sam Hocevar 4678b4cb75 math: fix a signed integer overflow issue in the fast factorial il y a 13 ans
  Sam Hocevar 4ee0f5e29e math: friend declarations aren’t proper declarations; add the il y a 13 ans
  Sam Hocevar d4766d410f build: fix all vector/scalar type mismatches such as "vec2 * double" il y a 13 ans
  Sam Hocevar 16d53895fa math: remove coercion rules in the vector classes, they increase the il y a 13 ans
  Sam Hocevar a4608bb51b ps3: fix typo in ps3app.cpp. il y a 13 ans
  Sam Hocevar 1f487e5e6f gpu: OpenGL ES compilation fix: GL_RGB8 is desktop OpenGL only. il y a 13 ans
  Sam Hocevar 8fd2ac17ba ps3: compilation for old GCC complaining about non-trivial designated il y a 13 ans
  Sam Hocevar 29d5bb3b96 gpu: fix compilation on GL ES platforms. il y a 13 ans
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. il y a 13 ans
  Sam Hocevar 456f5e8892 ps3: add support for resolution selection. il y a 13 ans
  Sam Hocevar bd6510ec45 color: fix a logic error in RGBToHSL. il y a 13 ans
  Sam Hocevar 2ef61862d8 math: implement clamp() for base C++ types and add more safeguards il y a 13 ans
  Sam Hocevar e14a8d68a2 color: slightly tweak the RGB to HSV and HSL conversions for il y a 13 ans
  Sam Hocevar 4be5ebd8b3 ps3: use network fallback for image files. il y a 13 ans
  Sam Hocevar 32753fa130 build: fix a few macro logic issues in SDL.h inclusion. il y a 13 ans
  Sam Hocevar 1e973c81bd build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is il y a 13 ans
  Sam Hocevar b25222af18 base: implement UNUSED() macro and put it here and there. il y a 13 ans
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. il y a 13 ans
  Sam Hocevar 9f6814fbd8 gpu: fix PS3 compilation caused by wrong function names. il y a 13 ans
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. il y a 13 ans
  Sam Hocevar e960628223 gpu: allow to set array uniform values. il y a 13 ans
  Benjamin ‘Touky’ Huet b273f1729e Small fix in template lerp il y a 13 ans
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. il y a 13 ans
  Sam Hocevar 39cd7a1fd0 build: revert the weak symbol work; it confuses Visual Studio too much. il y a 13 ans
  Sam Hocevar d3af7653c0 build: provide weak symbols for lol_sdl_main on Visual Studio. il y a 13 ans
  Sam Hocevar 96256f45ce build: use our own main() wrapper in addition to SDL's, and only il y a 13 ans
  Sam Hocevar 69629d16c1 color: tweak RGB to HSV/HSL code for not yet investigated numerical il y a 13 ans
  Sam Hocevar b07216ae20 base: add missing local using statement for namespace std. il y a 13 ans
  Sam Hocevar 57814351b9 base: optimise array concatenation, fix string concatenation, and fix il y a 13 ans