Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
6 年之前
Sam Hocevar
50e494803d
Replace array::empty() with array::clear().
We used to have lol::map::empty() to empty maps, but in std::map
this method is called clear(). It sounds safe to harmonise between
our types and have lol::array::clear() too.
6 年之前
Sam Hocevar
f6c386f560
Allow to build without Bullet Physics.
6 年之前
Sam Hocevar
37abf6193f
RIP lol::String ⚰️ LOL
7 年之前
Sam Hocevar
cfeaeabf2d
Get rid of lol::map because std::map is obviously superior.
7 年之前
Sam Hocevar
980ff37a58
Get rid of numerous uses of lol::String.
7 年之前
Sam Hocevar
a99848fd2d
Fix Lua-related compilation issues.
7 年之前
Sam Hocevar
487c82609c
Make lol-lua an optional dependency.
7 年之前
Sam Hocevar
c7fa8939f5
Fix a few build issues when features are disabled.
7 年之前
Sam Hocevar
2df8762d47
Migrate to Visual Studio 2017.
7 年之前
touky
6c2aee32a4
fixes
debug draw fixes are really un-numerous in ze lol, it seems
8 年之前
touky
eb943fc5e3
Lolua small simplification
getter default params are better now
8 年之前
touky
0cdeb424d9
2nd pass, removed all old code, and fixed all the wrong usages
8 年之前
touky
4d78d62a70
Lolua refactor 2nd pass: New version is much simpler and practical
Next pass is clean-up and fix of all the old usage
8 年之前
Sam Hocevar
0ef4e3c203
Clean up a lot of shader crap
8 年之前
Sam Hocevar
96d725fd71
lua: replace lol::LuaState with the original lua_State
We have no hope of extending lua_State to add more data to it, because
that object may be created by Lua itself, for instance within a coroutine,
and it has no knowledge of our version of the object.
8 年之前
Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
8 年之前
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
8 年之前
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
8 年之前
Sam Hocevar
14eafb48f5
build: add flags to disable unwanted builds
For now the flags are: --disable-doc --disable-test
--disable-samples --disable-tutorial.
8 年之前
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
8 年之前
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8 年之前
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
8 年之前
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 年之前
Sam Hocevar
078751a820
math: all API functions dealing with angles now use radians.
We already have the convenient degrees() and radians() functions to convert
between angle formats. This commit involves a lot of refactoring here and
there and I may have missed some places where conversions were needed. But
hopefully there aren’t may such places.
9 年之前
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 年之前
Benjamin ‘Touky’ Huet
7605caace4
MultiScene: Phase 4: Rendering is fixed.
Though it still is not possible to create a new window from a thread that did not init SDL
9 年之前
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 年之前
Benjamin ‘Touky’ Huet
b0e0678468
Mesh: PrimitiveRenderer naming convention fixup
9 年之前
Benjamin ‘Touky’ Huet
22322d50fd
Scene::AddPrimitive now only supports Primitive because why not
9 年之前
Benjamin ‘Touky’ Huet
a7d6e0190e
Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
9 年之前
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
9 年之前
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 年之前
Benjamin ‘Touky’ Huet
3ef2d6d31f
small MeshViewer tweak
9 年之前
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
9 年之前
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
9 年之前
Benjamin ‘Touky’ Huet
825401d997
Brought threads to C++11
Revamped thread communication
Fixed dynamic thread Add/Remove
Added unit-test for threads !!!!
9 年之前
Lolbot
3797ac1179
fixed 3 files out of 4212:
- removed 177 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 1 svn:eol-style properties
9 年之前
Benjamin ‘Touky’ Huet
921b6d82f5
BuildFIX and meshViewer tweak
9 年之前
Benjamin ‘Touky’ Huet
44bc2f4d3d
Added the long forgotten meshviewer.h
9 年之前
Benjamin ‘Touky’ Huet
9acf2e925b
lol Buildfix
9 年之前
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
9 年之前
Benjamin ‘Touky’ Huet
3aac6cb2f2
Reorganizing MeshViewer
9 年之前