81 Incheckningar (5f953f40ad8e92803fcd4ea0fac0b66251fc0df9)

Upphovsman SHA1 Meddelande Datum
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks 10 år sedan
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 år sedan
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. 10 år sedan
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 år sedan
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 år sedan
  Sam Hocevar 8d99eb3715 base: fix some typos that prevented disabling asserts. 10 år sedan
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 år sedan
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 11 år sedan
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 11 år sedan
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 11 år sedan
  Sam Hocevar aab8ecfd3e core: fix grave logic bugs in the entity ticker. 11 år sedan
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. 11 år sedan
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 år sedan
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 11 år sedan
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses 11 år sedan
  Sam Hocevar a6e65e3e0c base: don’t wait for next frame on Emscripten builds. 12 år sedan
  Sam Hocevar f852e8d7e1 build: a lot more emscripten build fixes. 12 år sedan
  Sam Hocevar edffeb6d2e base: refactor Ticker so that it may one day work without threads. 12 år sedan
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 12 år sedan
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 år sedan
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. 12 år sedan
  Sam Hocevar e086100292 base: add some minor randomness to the main Ticker. 12 år sedan
  Sam Hocevar b221629ae0 base: start being more aggressive in the error reportings; most error 12 år sedan
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 år sedan
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 år sedan
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 år sedan
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 12 år sedan
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 12 år sedan
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 år sedan
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. 12 år sedan
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. 12 år sedan
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. 12 år sedan
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. 12 år sedan
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. 12 år sedan
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. 12 år sedan
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 år sedan
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 år sedan
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 år sedan
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. 13 år sedan
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 13 år sedan
  Sam Hocevar 2ef212be53 core: throw out the idea of a disk thread, let's seem what comes from it. 13 år sedan
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 år sedan
  Sam Hocevar dfdbbfdfc0 gl: cache viewport size on all platforms, because we cannot query it from 13 år sedan
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 år sedan
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 år sedan
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 år sedan
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 år sedan
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14 år sedan
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 år sedan