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lolengine
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lol
mirror of https://github.com/lolengine/lol
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506 Commits
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220 MiB
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wip/image-kernel
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Commit Graph

12 Commits (5fc298964b76d6770f54b74a8456869c929a57f0)

Author SHA1 Message Date
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 15 years ago
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
15 years ago
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 years ago
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 years ago
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 years ago
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. 15 years ago
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 years ago
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 years ago
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