Sam Hocevar
|
dfdff977c1
|
math: significant performance improvements in the Remez solver.
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13 years ago |
Sam Hocevar
|
c4bad581a2
|
math: write a faster factorial method for use in exp() and sin(). These
functions are now about 20% faster.
|
13 years ago |
Sam Hocevar
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2ef212be53
|
core: throw out the idea of a disk thread, let's seem what comes from it.
|
13 years ago |
Sam Hocevar
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9f9566bdb6
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lolremez: distribute Visual Studio files with LolRemez.
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13 years ago |
Sam Hocevar
|
52e44ef8be
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core: fix a few implicit 64-to-32-bit casts in the real methods.
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13 years ago |
Sam Hocevar
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366644d43c
|
real: get rid of <<= and >>= operators; we can use ldexp() instead. As a
bonus, multiplication or division by a power of two will be optimised as
a shift of the exponent.
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13 years ago |
Sam Hocevar
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578b35c806
|
real: fix a rounding bug in real number printing.
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13 years ago |
Sam Hocevar
|
8ec896f23f
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build: remove #if directives from remez.cpp when distributing LolRemez.
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13 years ago |
Sam Hocevar
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df39a0cedd
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math: make everything clean for a LolRemez release.
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13 years ago |
Sam Hocevar
|
2beb5d7b8c
|
core: placement new requires #include <new>, fixing that and a few other
missing includes.
|
13 years ago |
Sam Hocevar
|
48bf48a4e4
|
math: move the Remez algorithm implementation to the core.
|
13 years ago |
Sam Hocevar
|
f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
|
13 years ago |
Sam Hocevar
|
992c198a66
|
core: allow to build a real number using a string literal.
|
13 years ago |
Sam Hocevar
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5d01ca923a
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core: fix compilation warnings in one of the float-to-half LUTs.
|
13 years ago |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
|
13 years ago |
Sam Hocevar
|
b2d73f6310
|
core: prefix Entity members with m_ to avoid accidental shadowing.
|
13 years ago |
Sam Hocevar
|
d026703430
|
build: for now, assume anything with <pthread.h> uses the pthread API.
|
13 years ago |
Sam Hocevar
|
dfdbbfdfc0
|
gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
|
13 years ago |
Sam Hocevar
|
2d3ee50da3
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test: do not test for strict doubles equality in quaternion unit test.
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13 years ago |
Sam Hocevar
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0161879a84
|
core: try to merge Ticker and Emcee. Still not very good.
|
13 years ago |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
|
13 years ago |
Sam Hocevar
|
215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
|
13 years ago |
Sam Hocevar
|
6ebc4c88a7
|
build: do not use --host=none with NaCl; we can be more specific, eg. with
--host=i386 or --host=x86_64.
|
13 years ago |
Sam Hocevar
|
608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
|
13 years ago |
Sam Hocevar
|
921d157ee0
|
core: implement Queue on Win32 and on the PS3.
|
13 years ago |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
|
13 years ago |
Sam Hocevar
|
c2a8082c09
|
core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
|
13 years ago |
Sam Hocevar
|
3a4e4709ba
|
core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
|
13 years ago |
Sam Hocevar
|
0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
|
13 years ago |
Sam Hocevar
|
72a4ad8480
|
win32: implement threads and mutexes.
|
13 years ago |
Sam Hocevar
|
00dd1bd1da
|
build: add missing files to the distribution.
|
13 years ago |
Sam Hocevar
|
29db078d6a
|
core: add a mediocre threading system as the base for the real thing.
|
13 years ago |
Sam Hocevar
|
b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
|
13 years ago |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
|
13 years ago |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
13 years ago |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
13 years ago |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
13 years ago |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
13 years ago |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
13 years ago |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
13 years ago |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
13 years ago |
Sam Hocevar
|
bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
13 years ago |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
13 years ago |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
|
13 years ago |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
13 years ago |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
13 years ago |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
13 years ago |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
13 years ago |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
13 years ago |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
13 years ago |