3 Commits (6455091518890ab8db0e599860e303da8efacada)

Author SHA1 Message Date
  Sam Hocevar 6455091518 doc: rename a few tutorials to remove “lol” from their names. 6 years ago
  Sam Hocevar fc43bd7e5b input: remove useless code. 6 years ago
  Sam Hocevar 016330c12b ui: move a lot of files around. 6 years ago
  Sam Hocevar a57cecaf98 input: remove a lot of unnecessarily convoluted code. 6 years ago
  Sam Hocevar 2f736356d6 input: expose the whole vector of key states to the client application. 6 years ago
  Sam Hocevar a822785879 sdl: improve input support stability and handle return/tab/backspace in text input mode. 6 years ago
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 7 years ago
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. 8 years ago
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. 8 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 years ago
  Sam Hocevar d9f2b07822 scene: fix multiple crashes in release mode and a few warnings. 10 years ago
  Sam Hocevar 2b4d3318d6 Fix a race condition in the file watcher and a few compilation warnings. 10 years ago
  Lolbot 3797ac1179 fixed 3 files out of 4212: 10 years ago
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 10 years ago
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10 years ago
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 10 years ago
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 10 years ago
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 years ago
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 10 years ago
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 10 years ago
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 10 years ago
  Benjamin ‘Touky’ Huet f3d30c4111 small tweak in controller 10 years ago
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks 11 years ago
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text 11 years ago
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 years ago
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. 11 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 years ago
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 years ago
  Lolbot 91304801cc fixed 22 files out of 2667: 12 years ago
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 12 years ago
  Benlitz 339f05db73 input: binding multiple key/axis to the same controller action 12 years ago
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. 12 years ago
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 12 years ago
  Benlitz b3d306d22e input: added functions to bind keys over axis (not tested) 12 years ago
  Benlitz 8a657ea287 input: Removed previous input system 12 years ago
  Sam Hocevar e16416a6ee input: fix a memory leak in the controller code. 12 years ago
  Benlitz 42381d33a4 fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device 12 years ago
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 12 years ago
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 12 years ago
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 years ago