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miroir de https://github.com/lolengine/lol
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2877 Révisions
5 Branches
87 MiB
Aborescence: 67dd817aa2
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Graphique des révisions

3 Révisions (67dd817aa23f2e8bd7ec456324e897a3be406749)

Auteur SHA1 Message Date
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. il y a 7 ans
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL il y a 8 ans
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. il y a 11 ans
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
il y a 11 ans
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. il y a 11 ans
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. il y a 11 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
il y a 11 ans
  Benjamin ‘Touky’ Huet 05c476c22a Added nacl_phystest to test physic compatibility with nacl. il y a 12 ans
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