1 コミット (68ae1dd35eed576f65feb5b31008ef1f4eaf356e)

作成者 SHA1 メッセージ 日付
  Benlitz b98b0c7c30 Visual Studio 2012 solution + minor ignore list updates 11年前
  Sam Hocevar 8f67c3218f build: replace \ with / on the PS3 instead of trying to escape backslashes. 12年前
  Sam Hocevar 44c3f1c6a7 build: try to escape double quotes in .props file. 12年前
  Sam Hocevar 50d5c11e67 build: fuck msbuild, again. 12年前
  Sam Hocevar b00282a79f build: try to bypass a SNC VSI issue with string replacements. 12年前
  Sam Hocevar 06b50b7360 build: speed up Visual Studio builds by always disabling minimal rebuilds, 12年前
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of 12年前
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12年前
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 12年前
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12年前
  Sam Hocevar d0a1dd6873 build: generate debug information even in release mode. 12年前
  Sam Hocevar 3d02e1e213 build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime 12年前
  Sam Hocevar f8befa3d7b build: fix PS3 optimisation flags in VS2010. 12年前
  Sam Hocevar abf63fc76e build: always generate debug information in debug mode on VS2010. 12年前
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 12年前
  Sam Hocevar a557ab6a7e build: ship BulletPhysics for Win32, Win64, X360 and PS3. 12年前
  Benjamin ‘Touky’ Huet 6c4d4bdf5f Added Location modifier in URO. 12年前
  Sam Hocevar ccf26405f2 build: do not warn about deprecated CRT warnings; we know what we 12年前
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 12年前
  Sam Hocevar 7dd4bec8c7 build: fix the VS2010 build and add build/ and binaries/ to the dist 12年前
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12年前
  Sam Hocevar 6cc678f6f9 build: allow to use OpenGL instead of Direct3D in Visual Studio by simply 12年前
  Sam Hocevar 512ce5529c build: get Orbital to build on Win32 again. 12年前
  Sam Hocevar 1b2c372658 build: define NOMINMAX unconditionally on Windows. 12年前
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly 12年前
  Sam Hocevar aa1e17d95f build: fix for a fucking batch file limitation that won't let me iterate 12年前
  Sam Hocevar 682b9dbdd3 build: start configuring the build for Win64. 12年前
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12年前
  Sam Hocevar c009074493 build: add Visual Studio props file that had mistakenly disappeared. 12年前