10 Комити (6a35a64dd55a4d12fe17443b9a39aa4ec2b36aca)

Аутор SHA1 Порука Датум
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. пре 9 година
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. пре 9 година
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. пре 9 година
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. пре 9 година
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. пре 9 година
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 9 година
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks пре 9 година
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way пре 9 година
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 пре 9 година
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. пре 9 година
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. пре 9 година
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick пре 9 година
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 9 година
  Sam Hocevar d97087fc8b lua: fix compilation issues. пре 9 година
  Sam Hocevar 3fa66de047 math: remove confusing vector members and fix compilation. пре 9 година
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset пре 9 година