Sam Hocevar
|
6b9f3b66c1
|
image: add YUV filter, median filter, and image cropping.
|
11 years ago |
Sam Hocevar
|
65eb4d005b
|
image: generate Gaussian kernels.
|
11 years ago |
Sam Hocevar
|
e064118dc1
|
image: ordered dithering is now complete.
|
11 years ago |
Sam Hocevar
|
08fb9be357
|
image: make the various image processing kernels use Array2D instead
of slightly overkill Image objects.
|
11 years ago |
Sam Hocevar
|
8160a96b28
|
base: prepare Array for initializer_list when Visual Studio finally has it.
|
11 years ago |
Sam Hocevar
|
2ff9a91085
|
math: fix incorrect maths in Array2D.
|
11 years ago |
Sam Hocevar
|
8d99eb3715
|
base: fix some typos that prevented disabling asserts.
|
11 years ago |
Sam Hocevar
|
12d249f3fa
|
image: add Convolution() method, with optimisation for separable filters.
|
11 years ago |
Sam Hocevar
|
b369be3dd7
|
build: various Windows compilation fixes.
|
11 years ago |
Sam Hocevar
|
5fb1ce656f
|
math: add an Array2D class that acts like a 2D matrix.
|
11 years ago |
Sam Hocevar
|
1e23be81a0
|
base: remove Array::PushFirst() because Array::Insert(..., 0) works just
as well, remove PushUniqueFirst in favour of InsertUnique(), and optimise
Array::Swap().
|
11 years ago |
Sam Hocevar
|
1dc1c0583a
|
image: port some error diffusion dithering algorithms.
|
11 years ago |
Sam Hocevar
|
6c323663ab
|
image: implement AutoContrast().
|
11 years ago |
Sam Hocevar
|
347e6a0551
|
image: port libpipi stock images, plus noise and screen rendering.
|
11 years ago |
Sam Hocevar
|
9e08928ad3
|
base: allow to retrieve the keys in Map, and use that to clean up Image.
|
11 years ago |
Sam Hocevar
|
5fc5d62849
|
image: add an optional Imlib2 codec, prepare for float32 images, make the
Lock/Unlock mechanism safer, and implement the rule of three.
|
11 years ago |
Sam Hocevar
|
53ee229093
|
base: put the array growing logic in a central place.
|
11 years ago |
Sam Hocevar
|
227411f337
|
image: refactor codecs so that they no longer store anything in the image
objects themselves.
|
11 years ago |
Sam Hocevar
|
90786652e8
|
base: fix Array::Insert to avoid copying the whole array and add a unit test.
|
11 years ago |
Sam Hocevar
|
4d298c9e39
|
algorithm: tweak the sort routines so that they only use the "<" operator.
|
11 years ago |
Sam Hocevar
|
f455f0e2d1
|
image: start reworking the Image class to properly split the pixel handling
and the codec logic.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
60887138ff
|
Added tostring to vectors, similar to printf, but with tostring.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
809600ea47
|
Fixed Thread-safe image loading
|
11 years ago |
Benjamin ‘Touky’ Huet
|
101365933f
|
Added better Custom string support for safe enum
|
11 years ago |
Sam Hocevar
|
3ca9fb109a
|
build: fix some badly merged headers.
|
11 years ago |
Sam Hocevar
|
79ed58f1f0
|
Merge branch 'master' into scenegraph
|
11 years ago |
Sam Hocevar
|
d16595a0bc
|
image: some refactoring of the Image class. Not final.
|
11 years ago |
Sam Hocevar
|
5f17711f91
|
math: minor cleanup.
|
11 years ago |
Sam Hocevar
|
1a19fe393e
|
gpu: fix an annoying Visual Studio warning in renderer.h.
|
11 years ago |
Sam Hocevar
|
d982b67aaa
|
image: add methods to save images and a small test program.
|
11 years ago |
Sam Hocevar
|
8c3794a168
|
base: support range-based for loops in lol::Array.
|
11 years ago |
Sam Hocevar
|
1713602077
|
math: revert the lvalue vector swizzles because VS2012 lags behind.
|
11 years ago |
Sam Hocevar
|
ab470ef409
|
math: activate vector swizzling for lvalues.
|
11 years ago |
Sam Hocevar
|
3c8ef15f0e
|
gpu: switch some types to enum classes to check C++11 support.
|
11 years ago |
Sam Hocevar
|
99db2f0c11
|
base: port all existing codebase to safe enums where absolutely required.
|
11 years ago |
Sam Hocevar
|
47e71bda63
|
base: rough implementation of safe enums with minimal ToString() support.
|
11 years ago |
Sam Hocevar
|
7e769d6c79
|
base: make the safe enums slightly safer. :-)
|
11 years ago |
Sam Hocevar
|
231d74f1f8
|
gpu: implement RenderContext::SetBlendEquation().
|
11 years ago |
Benjamin ‘Touky’ Huet
|
1e4af19a89
|
Praise the Safe-Enum.
Implemented Safe-Enum for everyone.
Now the power is in the Safe-Enum for all.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
f5e37a4337
|
AddedSprite_sorter stores parameters now.
Added palette in Scene.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
670a8914ad
|
Added thread sort && info build for SpriteSorter
|
11 years ago |
Sam Hocevar
|
cdfb4e7abf
|
math: fix a few compilation warnings.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
25fc3cd5d6
|
Added Generic thread manager
|
11 years ago |
Benjamin ‘Touky’ Huet
|
58a0c1001a
|
ThreadManager is now an entity, it's awesooooome
|
11 years ago |
Benjamin ‘Touky’ Huet
|
97b224f4fa
|
Revamped thread manager to be useful -Thread are job independent now-
|
11 years ago |
Sam Hocevar
|
79b3493a0c
|
build: a few gcc/makefile compilation fixes.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
f3888782da
|
geom tweak
|
11 years ago |
Benjamin ‘Touky’ Huet
|
706766893f
|
Fixed geometry stupidity calculations
|
11 years ago |
Benjamin ‘Touky’ Huet
|
3d4b3d53c3
|
Added bunch of stuff on threads and images.
|
11 years ago |
Sam Hocevar
|
c9b8ff54a1
|
misc: some refactoring in texture handling.
|
11 years ago |