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lolengine
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lol
Mirror von https://github.com/lolengine/lol
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2865 Commits
5 Branches
384 MiB
Struktur: 6dd7a0cb39
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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3 Commits (6dd7a0cb393ab516efad5557197cba5cb78c0571)

Autor SHA1 Nachricht Datum
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. vor 7 Jahren
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL vor 8 Jahren
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. vor 11 Jahren
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
vor 11 Jahren
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. vor 11 Jahren
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. vor 11 Jahren
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
vor 11 Jahren
  Benjamin ‘Touky’ Huet 05c476c22a Added nacl_phystest to test physic compatibility with nacl. vor 12 Jahren
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