16 Revīzijas (6e428a6243621f38367ae3a451e8715cc8b94b9b)

Autors SHA1 Ziņojums Datums
  Sam Hocevar beeded3d85 render: simplify Renderer code pirms 6 gadiem
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. pirms 6 gadiem
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. pirms 7 gadiem
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names pirms 8 gadiem
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. pirms 8 gadiem
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. pirms 9 gadiem
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. pirms 9 gadiem
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. pirms 9 gadiem
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. pirms 9 gadiem
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. pirms 9 gadiem
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not pirms 9 gadiem
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks pirms 9 gadiem
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: pirms 9 gadiem
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes pirms 10 gadiem
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. pirms 10 gadiem
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. pirms 10 gadiem
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. pirms 10 gadiem
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. pirms 10 gadiem
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. pirms 10 gadiem
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. pirms 10 gadiem
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current pirms 10 gadiem
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph pirms 10 gadiem
  Lolbot ece13aaabf fixed 19 files out of 2757: pirms 11 gadiem
  Benjamin ‘Touky’ Huet a8f0081deb Added tweak to 05_EZMesh to show how custom shader setting works. pirms 11 gadiem
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. pirms 11 gadiem
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. pirms 11 gadiem
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). pirms 11 gadiem
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext pirms 11 gadiem
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras pirms 12 gadiem
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. pirms 12 gadiem
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; pirms 12 gadiem
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. pirms 12 gadiem
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. pirms 12 gadiem
  Sam Hocevar 2ec31981fd easymesh: make demo objects smaller. pirms 12 gadiem
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. pirms 12 gadiem
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. pirms 12 gadiem
  Sam Hocevar adfd582b98 tutorial: HUGE COGS. pirms 12 gadiem
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. pirms 12 gadiem
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. pirms 12 gadiem
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added pirms 12 gadiem
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. pirms 12 gadiem
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. pirms 12 gadiem
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. pirms 12 gadiem
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it pirms 12 gadiem
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they pirms 12 gadiem
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. pirms 12 gadiem
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. pirms 12 gadiem