69 Révisions (6ebc4c88a744c56a5a83b164043246f3ebb29737)

Auteur SHA1 Message Date
  Sam Hocevar 0a113459a5 ps3: start implementing the PS3 threading system, and port the new il y a 13 ans
  Sam Hocevar 00dd1bd1da build: add missing files to the distribution. il y a 13 ans
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. il y a 13 ans
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. il y a 13 ans
  Sam Hocevar 11fb586a20 gpu: start implementing a vertex buffer object. il y a 13 ans
  Sam Hocevar 8deb365040 core: write a generic application class. il y a 13 ans
  Sam Hocevar e62b840f7e build: allow to build without the PS3-specific files. il y a 13 ans
  Sam Hocevar fbdec834dd image: add a GDI+ loader. il y a 13 ans
  Sam Hocevar 5fc298964b core: start working on a "real" class for arbitrarily sized floats. il y a 13 ans
  Sam Hocevar 2435bd47ed osx: automake does not support .mm files yet, so rename ios-image.mm back il y a 13 ans
  Sam Hocevar 11dce0c620 ios: rename iOS image loader to .mm. il y a 13 ans
  Sam Hocevar c61ae1ffa7 core: implement dynamic registration of image loaders. il y a 13 ans
  Sam Hocevar a374127e80 test: replace CppUnit with our LolUnit test suite. il y a 13 ans
  Sam Hocevar 1b33a7fcb7 core: start implementing optimised trigonometry functions for PS3 and x86. il y a 13 ans
  Sam Hocevar 96007d26c4 core: start working on the "half" type. il y a 13 ans
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. il y a 13 ans
  Sam Hocevar 6b1985d95f android: keep a pointer on the global Java VM instead of the current il y a 13 ans
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently il y a 13 ans
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. il y a 13 ans
  Sam Hocevar b77f25b7ff ps3: get rid of the useless and convoluted padutil dependency; the il y a 13 ans
  Sam Hocevar 95e22c5ef2 ps3: add a simple PS3 input system that currently merely emulates mouse il y a 13 ans
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. il y a 13 ans
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. il y a 14 ans
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. il y a 14 ans
  Sam Hocevar 302e45e851 ios: get texture loading to work, somehow. il y a 14 ans
  Sam Hocevar 4667bbfb47 ios: texture loading test. il y a 14 ans
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. il y a 14 ans
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. il y a 14 ans
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. il y a 14 ans
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. il y a 14 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 14 ans
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. il y a 14 ans
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for il y a 14 ans
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. il y a 14 ans
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. il y a 14 ans
  Sam Hocevar d7ee37a230 Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. il y a 14 ans
  Sam Hocevar 33f6ca9877 Stop using pkg-config in Makefiles and stop putting things in LDADD that il y a 14 ans
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. il y a 14 ans
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. il y a 14 ans
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. il y a 14 ans
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. il y a 14 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 14 ans
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. il y a 14 ans
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample il y a 14 ans
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. il y a 14 ans
  Sam Hocevar 6e4ad90a9f Add a stats logger entity. il y a 14 ans
  Sam Hocevar 83a82034ae Start creating the World class. il y a 14 ans
  Sam Hocevar 3e266b5dce Proper detection of libcaca and libpipi. il y a 14 ans