289 次代码提交 (6edffc6332254fe46947ed9e21d134f6dffc8ab2)

作者 SHA1 备注 提交日期
  touky 893ab7b6f5 first little pass, everything is broken. 9 年前
  Sam Hocevar 168dbb0e00 test: put back commit feature in check-source.sh. 9 年前
  Sam Hocevar dc9f5c72cb test: make source code checks more verbose 9 年前
  Sam Hocevar eac41fd3f8 test: remove obsolete SVN support in check-source.sh 9 年前
  touky 3b255d4137 first test for lolimgui 9 年前
  Sam Hocevar aaa39bd782 build: fix Windows build and LolFx generation 9 年前
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 年前
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). 9 年前
  Sam Hocevar 8c3c62bdc0 build: improvements when building as a subproject 9 年前
  Sam Hocevar 77bac2b98f build: new --disable-tools configure option 9 年前
  Sam Hocevar 39c00a8f5c build: add more tests to the common m4 file 9 年前
  Sam Hocevar 9c90721bda build: make mingw-std-threads a submodule 9 年前
  Sam Hocevar fb641c9e81 build: move PEGTL to a Git submodule 9 年前
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 9 年前
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 9 年前
  Sam Hocevar 1dcb065121 build: make imgui a submodule instead of copying it 9 年前
  Sam Hocevar fe279ea38b build: various autotools improvements and fixes 9 年前
  Sam Hocevar fe5bcc55cc build: move C++11 support macros to the common .m4 file 9 年前
  Sam Hocevar 3544b8ccd7 build: update Visual Studio solution 9 年前
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 9 年前
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 年前
  Sam Hocevar a5290030fc build: fix .vcxproj files that would be constantly out of date. 9 年前
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 9 年前
  Sam Hocevar 52529cd8b9 bullet: update code to most recent GitHub branch. 9 年前
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 9 年前
  Sam Hocevar 6a6cd8dc1d ld36: bootstrap project. 9 年前
  Sam Hocevar f9cef654c5 zepto8: add a Visual Studio project. 9 年前
  Sam Hocevar 3db14cd669 win64: various VS 2015 build fixes. 9 年前
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 9 年前
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 9 年前
  Sam Hocevar 8e63078f0e allturdbeast: in-game documentation. 9 年前
  Sam Hocevar 7926ccf9b0 ld35: it’s that time of the year again. 9 年前
  Sam Hocevar 1280e15c9e build: use <GL/glew.h> instead of <glew.h>. 10 年前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 年前
  Sam Hocevar ab930faa05 ld34: it’s that time of the year again. 10 年前
  Sam Hocevar 1cb187abd5 Some cleanup in the Visual Studio files. 10 年前
  Sam Hocevar bc9c8ff411 Move LD33 entry to main games directory. 10 年前
  Sam Hocevar 4bd6538a87 Fix a bug in SDL detection causing false positives. 10 年前
  Sam Hocevar 37837ebdf1 Prepare files and project for LD33. 10 年前
  Sam Hocevar 144cb0df31 sys: get rid of pthreads. 10 年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 年前
  Sam Hocevar 716585448e sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW. 10 年前
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 10 年前
  Sam Hocevar 144b6b344c sot3000: more improvememnts. 10 年前
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 年前
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. 10 年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 年前
  Sam Hocevar 2cad5dcb28 ld32: bare files for a Ludum Dare 32 game. 10 年前
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 10 年前
  Benjamin ‘Touky’ Huet 5abbf24a3e Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state) 10 年前