13 Révisions (6edffc6332254fe46947ed9e21d134f6dffc8ab2)

Auteur SHA1 Message Date
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 10 ans
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. il y a 10 ans
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor il y a 10 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. il y a 11 ans
  Benjamin ‘Touky’ Huet 4c31c7b884 Build fix il y a 11 ans
  Benjamin ‘Touky’ Huet b2bdb1972f Several name tweaks here and there. il y a 11 ans
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks il y a 11 ans
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass il y a 12 ans
  Lolbot 7e4da3d634 fixed 27 files out of 2315: il y a 13 ans
  Benjamin ‘Touky’ Huet ad275175b8 Tweak to prevent tri_to_process.Last().m1 emptying. il y a 13 ans
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. il y a 13 ans