touky
19545aa446
imgui extension + tileset
imGui docking extension tweak
tileset new getters
9 anni fa
touky
90a7d2055d
imgui vec conversion
9 anni fa
touky
fd3a6a8ae6
imgui + renderer + mouse scroll
Added scissor mode in renderer
Added scissor support in imGui
Mouse scroll sensivity tweak
9 anni fa
touky
f52db94b51
imgui extension
small imgui extension
scene palette shader crashfix
9 anni fa
touky
d8efedf4d7
sdl input tweak
sdl integration now supports OS character input as per existing in sdl.
Use SetTextInputActive to turn it off/on
9 anni fa
touky
6b4d1645f0
git fuckup
......
9 anni fa
touky
575ef8e497
DebugDrawContext pass
Seems to still build in lol, will check other works to be sure
9 anni fa
touky
fab4610405
lolua tweaks
Added macros to help basic setup
9 anni fa
touky
eb943fc5e3
Lolua small simplification
getter default params are better now
9 anni fa
touky
0cdeb424d9
2nd pass, removed all old code, and fixed all the wrong usages
9 anni fa
touky
4d78d62a70
Lolua refactor 2nd pass: New version is much simpler and practical
Next pass is clean-up and fix of all the old usage
9 anni fa
touky
893ab7b6f5
first little pass, everything is broken.
Will resume on other computer.
9 anni fa
Lolbot
af53a69eb7
fixed 9 files out of 506:
- removed 0 CR characters
- removed 7 trailing whitespaces
- replaced 332 tabs with spaces
9 anni fa
Sam Hocevar
5fb319b10c
imgui: update submodule to a cleaner branch.
9 anni fa
Sam Hocevar
7d2cd5c8a3
build: fix imgui example on Linux
9 anni fa
Guillaume Bittoun
3525d1f317
Crash fix: first call to TickGame must not occur before TickDraw. referencing #3
9 anni fa
touky
527e27c880
- ImGUI is now operational again
- Most recent version is in with index buffer support
9 anni fa
touky
3b255d4137
first test for lolimgui
9 anni fa
touky
ce13252b69
Shader version compatibility fix
Shader replacement code for older shader version is now fixed
9 anni fa
touky
9174a1e43d
startup fixes
9 anni fa
Sam Hocevar
aaa39bd782
build: fix Windows build and LolFx generation
9 anni fa
Sam Hocevar
7619caef3e
audio: minimal streaming API
This will allow us to generate sounds on the fly on several dedicated
channels. Until now we could only play fully loaded samples.
9 anni fa
Sam Hocevar
0ef4e3c203
Clean up a lot of shader crap
9 anni fa
Sam Hocevar
10f244192c
math: allow to create real numbers from long doubles
9 anni fa
Sam Hocevar
96d725fd71
lua: replace lol::LuaState with the original lua_State
We have no hope of extending lua_State to add more data to it, because
that object may be created by Lua itself, for instance within a coroutine,
and it has no knowledge of our version of the object.
9 anni fa
Sam Hocevar
89a8add7bf
audio: reorganise files
9 anni fa
Sam Hocevar
610d2a97ac
lua: remove LuaLoader::Find() helper
This has proved unreliable because coroutines create whole new environments,
so one of the only ways to store user data and access it even from coroutines
is to use lua_setglobal().
9 anni fa
Sam Hocevar
9b6e2995fb
sys: minor tweaks to the Timer class
9 anni fa
Guillaume Bittoun
28031dac1e
Getting rid of TimerData class
9 anni fa
Guillaume Bittoun
15d3a82b5c
Adding test for timer
9 anni fa
Guillaume Bittoun
ebce27315e
Moving entire timer code in timer.h
9 anni fa
Guillaume Bittoun
40462127d4
Refactor Timer class with std::chrono
9 anni fa
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
9 anni fa
Sam Hocevar
25ad63d33d
scene: add Scene::pre_render and post_render
This allows actors to perform draw commands in TickDraw(), even
if it’s not exactly what we want in the future.
9 anni fa
Sam Hocevar
78fdedf06f
base: add operator for char + String
9 anni fa
Sam Hocevar
96fc303163
getopt: Windows build fix
9 anni fa
Sam Hocevar
75a8caa6ad
Update PEGTL submodule to a custom branch of ours.
9 anni fa
Sam Hocevar
f69c3352ea
build: clean up “make dist” rules.
9 anni fa
Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
9 anni fa
Sam Hocevar
afada09f64
getopt: minor improvements.
9 anni fa
Sam Hocevar
c5a4f59517
sys: getopt wrapper and reimplementation (first iteration).
9 anni fa
Sam Hocevar
afc48d2927
scene: add render buffers and a temporary postprocess
9 anni fa
Sam Hocevar
8c3c62bdc0
build: improvements when building as a subproject
9 anni fa
Sam Hocevar
244a1cbe97
sys: always try to open files directly on the filesystem
9 anni fa
Sam Hocevar
e8cb6606ac
build: add .gitignore files to some 3rd party libraries
9 anni fa
Sam Hocevar
a463b80356
git: bring some submodules up to date
9 anni fa
Sam Hocevar
25537c610e
build: fix Visual Studio projects
9 anni fa
Sam Hocevar
92bc63ea95
build: minor file renaming
9 anni fa
Sam Hocevar
9c90721bda
build: make mingw-std-threads a submodule
9 anni fa
Sam Hocevar
fb641c9e81
build: move PEGTL to a Git submodule
9 anni fa