Sam Hocevar
2e997f24f1
math: allow rand(0), it’s arguably better than raising SIGFPE.
9年前
Sam Hocevar
64a12b1ad4
sys: allow to load images with an absolute path.
9年前
Sam Hocevar
f687beeb9e
math: add lol::round() to our maths functions.
9年前
Sam Hocevar
3d95e93cea
tileset: remove an old PS3 hack.
9年前
Sam Hocevar
bd96cfeb51
Add LuaLoader::Find() helper to find the state’s loader.
9年前
Sam Hocevar
581ecea541
engine: fix scene rendering.
Now TickDraw() can be called several times per frame, because we
may have several scenes. This is expected, but it will require
some adjustments later.
9年前
Sam Hocevar
8044747ac3
base: new string functions.
Add String.split(char) to split into an array, and add a simple
char const * + lol::String free operator.
9年前
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
9年前
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
9年前
Sam Hocevar
cb10d6fbdf
zepto8: try to execute Lua code
This doesn’t work properly yet because PICO-8 uses a few language
extensions; we will have to decide whether to modify the Lua
interpreter, or change the code on the fly, or something entirely
different.
9年前
Sam Hocevar
5508d102fe
Fix numerous build errors.
Various changes in GCC, clang, and libflex had triggered build failures.
9年前
Sam Hocevar
cfaa27df47
scene: change sprite tile angles to radians.
9年前
Sam Hocevar
b0f8b24b4b
lua: fix a very old bug in the Lua hooks.
9年前
Sam Hocevar
7939719ce1
gpu: fix GLES 2.x support.
9年前
Sam Hocevar
12f5cecbb9
core: minor cosmetic fix.
10年前
Sam Hocevar
0566c16b69
sampler: add a few sanity checks to sampler.
10年前
Sam Hocevar
94f71f27c2
build: compilation fixes for Visual Studio.
10年前
Sam Hocevar
c7567975e3
math: add τ (tau) to the list of maths constants.
10年前
Sam Hocevar
1b2a4ca8d1
build: fix issues with SDL detection on 32-bit systems.
10年前
Sam Hocevar
848344cc7b
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
10年前
Sam Hocevar
868a0502ef
build: _C conflicts with other macros (rightly so); fix this.
10年前
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
10年前
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
10年前
Sam Hocevar
1cb187abd5
Some cleanup in the Visual Studio files.
10年前
Sam Hocevar
155dc4af14
Work around an apparent Visual Studio compiler bug.
10年前
Guillaume Bittoun
3f6cd5b120
polynomial: accuracy improvement on double root in order 3
10年前
Guillaume Bittoun
51d8ed6458
polynomial: Improving tests for double/triple roots in order 3
10年前
Sam Hocevar
75035be227
math: fix epsilon in some double equality unit tests.
10年前
Sam Hocevar
d332ad0f6f
math: add unit tests to check that radians(90) == radians(90.0).
10年前
Sam Hocevar
41af385a4c
math: degrees() and radians() return floating point even with integer arguments.
This avoids silly mistakes when calling radians(180) instead of
radians(180.0). The first one used to return 3 instead of 3.14159…
10年前
Sam Hocevar
078751a820
math: all API functions dealing with angles now use radians.
We already have the convenient degrees() and radians() functions to convert
between angle formats. This commit involves a lot of refactoring here and
there and I may have missed some places where conversions were needed. But
hopefully there aren’t may such places.
10年前
Sam Hocevar
45b57cc102
math: rename re() to inverse() in all classes.
The name “re” came from “reciprocal” but since we have “inverse” for
matrices, I thought it would be nice to make everything consistent.
10年前
Sam Hocevar
5a15c90fcc
math: add SQT inverse method.
10年前
Sam Hocevar
d618053d00
math: add composition of SQT transforms and the corresponding unit tests.
10年前
Sam Hocevar
45b792cc8e
test: refactor some stuff in the unit tests because I like it better that way.
10年前
Sam Hocevar
7166760eaf
math: add a new sqt type for scale/rotation/translation transforms.
10年前
Sam Hocevar
4a968ad27e
base: don’t prefix variable names with ‘_’.
10年前
Sam Hocevar
a69a086c01
scene: move old Line and Tile API to child structures.
10年前
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
10年前
Sam Hocevar
3eb7db5e4d
tileset: rename AddTile() to define_tile().
This is to avoid confusion with Scene::AddTile().
10年前
Sam Hocevar
ccc1741023
scene: minor optimisation in Scene::AddTile().
10年前
Sam Hocevar
6f1b4353a8
scene: make the sprite tile API use matrices internally.
The old public API is maintained for now but should be considered
deprecated.
10年前
Sam Hocevar
103f60d48b
misc: replace NULL with nullptr in most places.
10年前
Sam Hocevar
5ea13fc857
scene: clean up a few things here and there.
10年前
Sam Hocevar
441a20af99
misc: fix copyright information here and there.
10年前
Sam Hocevar
38733fade7
math: move the matrix-to-quaternion code to a global header.
This lets us use the code for non-float variable types. I also got
rid of the mat4-to-quat code so that users are forced to use the
mat3-to-quat code and possibly discover places where their code is
suboptimal.
10年前
Sam Hocevar
977049a7b3
math: make the matrix-to-quaternion code shorter.
10年前
Sam Hocevar
74d2ce93fe
polynomial: compute u_norm and v_norm directly and use cbrt() instead of pow(x,1/3).
10年前
Sam Hocevar
d9b37a0c8d
math: add lol::cbrt as a direct alias to std::cbrt.
10年前
Lolbot
78b1319e2a
fixed 18 files out of 4242:
- removed 0 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 15 svn:eol-style properties
10年前