162 コミット (70799848f772be1bdec146680565190bcdcf7744)

作成者 SHA1 メッセージ 日付
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10年前
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 10年前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10年前
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 10年前
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 10年前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10年前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10年前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10年前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10年前
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 10年前
  Lolbot 0b111f1ece fixed 6 files out of 4258: 10年前
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. 10年前
  Benjamin ‘Touky’ Huet 8222295f3b 2nd pass on Lua integration. 11年前
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 11年前
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 11年前
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass 11年前
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 11年前
  Benjamin ‘Touky’ Huet d4d0225170 Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 11年前
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11年前
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 11年前
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks 11年前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11年前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11年前
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. 11年前
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename 11年前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11年前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11年前
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11年前
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 11年前
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11年前
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 11年前
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 11年前
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. 11年前
  Benjamin ‘Touky’ Huet 4c31c7b884 Build fix 12年前
  Benjamin ‘Touky’ Huet b2bdb1972f Several name tweaks here and there. 12年前
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks 12年前
  Sam Hocevar 8443733a08 math: add GLSL-inherited degrees() and radians() conversion functions. 12年前
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 12年前
  Lolbot 47b9f0abb0 fixed 69 files out of 2739: 12年前
  Benjamin ‘Touky’ Huet 87aa2dc3e9 shiny*.lolfx : light reflect FIX 12年前
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. 12年前
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup 12年前
  Benjamin ‘Touky’ Huet c411be843c Added Flat debugrendermode 12年前
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities 12年前
  Lolbot 91304801cc fixed 22 files out of 2667: 12年前
  Benjamin ‘Touky’ Huet 34688578ae Added Shiny flat lolfx 12年前
  Benjamin ‘Touky’ Huet b608607dba EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 12年前
  Benjamin ‘Touky’ Huet 3281169274 Input : Fixed mouse speed calculation in sdl & android. 12年前
  Benjamin ‘Touky’ Huet 4f66b4d1f5 EZMesh : Default uniform test, cause emscripten failed AGAIN. 12年前