19 Incheckningar (709f8d63f1ea8f3842c761dd2c896fbf3707ecf5)

Upphovsman SHA1 Meddelande Datum
  Sam Hocevar 8699f969d3 build: fix Windows compilation. 7 år sedan
  Sam Hocevar 63bbcaad43 imgui: use latest master branch. 7 år sedan
  Sam Hocevar f6c386f560 Allow to build without Bullet Physics. 7 år sedan
  Sam Hocevar 8981100727 Get rid of lol::hash which is now useless. 8 år sedan
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. 8 år sedan
  Sam Hocevar 7e17bd8a8d Exclude SDL source files from .vcxproj if enable_sdl is "no". 8 år sedan
  Sam Hocevar 2df8762d47 Migrate to Visual Studio 2017. 8 år sedan
  touky 24d9405ff3 ResourceLoader + tileset tweaks 9 år sedan
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 9 år sedan
  touky 3b255d4137 first test for lolimgui 9 år sedan
  Sam Hocevar aaa39bd782 build: fix Windows build and LolFx generation 9 år sedan
  Sam Hocevar 89a8add7bf audio: reorganise files 9 år sedan
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 år sedan
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). 9 år sedan
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 9 år sedan
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 9 år sedan
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 9 år sedan
  Sam Hocevar a5290030fc build: fix .vcxproj files that would be constantly out of date. 9 år sedan
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 9 år sedan
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 år sedan
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 år sedan
  Sam Hocevar 6ffaca4bbd engine: move some files around. 11 år sedan
  Sam Hocevar 508556c0a0 sys: get rid of threadbase.h. 11 år sedan
  Sam Hocevar 42813316b8 build: improve emscripten build. 11 år sedan
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 11 år sedan
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 11 år sedan
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 11 år sedan
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 11 år sedan
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 11 år sedan
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks 11 år sedan
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 11 år sedan
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 11 år sedan
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass 11 år sedan
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 11 år sedan
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre 11 år sedan
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation 11 år sedan
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 år sedan
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 år sedan
  Sam Hocevar 1106503917 math: simple Perlin noise for comparison purposes. 11 år sedan
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we 11 år sedan
  Sam Hocevar baebd131fc math: add a simple polynomial template class. 11 år sedan
  Sam Hocevar 7bd5a94ca0 image: add the skeleton for a Movie class. 11 år sedan
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 11 år sedan
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 år sedan
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. 11 år sedan
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 år sedan
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. 11 år sedan
  Sam Hocevar 62f7068516 math: move code from vector.cpp to matrix.cpp and transform.cpp. 11 år sedan
  Sam Hocevar 7cf72fd16e base: add a simple tuple implementation. 11 år sedan
  Sam Hocevar 11dc5eebcc math: put almost all quaternion/vector/matrix operators in ADL namespaces. 11 år sedan