Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
9 anni fa
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 anni fa
Benjamin ‘Touky’ Huet
7605caace4
MultiScene: Phase 4: Rendering is fixed.
Though it still is not possible to create a new window from a thread that did not init SDL
9 anni fa
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 anni fa
Benjamin ‘Touky’ Huet
b0e0678468
Mesh: PrimitiveRenderer naming convention fixup
9 anni fa
Benjamin ‘Touky’ Huet
22322d50fd
Scene::AddPrimitive now only supports Primitive because why not
9 anni fa
Benjamin ‘Touky’ Huet
a7d6e0190e
Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
9 anni fa
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
9 anni fa
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 anni fa
Benjamin ‘Touky’ Huet
3ef2d6d31f
small MeshViewer tweak
9 anni fa
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
9 anni fa
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
9 anni fa
Benjamin ‘Touky’ Huet
825401d997
Brought threads to C++11
Revamped thread communication
Fixed dynamic thread Add/Remove
Added unit-test for threads !!!!
9 anni fa
Lolbot
3797ac1179
fixed 3 files out of 4212:
- removed 177 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 1 svn:eol-style properties
9 anni fa
Benjamin ‘Touky’ Huet
921b6d82f5
BuildFIX and meshViewer tweak
9 anni fa
Benjamin ‘Touky’ Huet
44bc2f4d3d
Added the long forgotten meshviewer.h
9 anni fa
Benjamin ‘Touky’ Huet
9acf2e925b
lol Buildfix
9 anni fa
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
9 anni fa
Benjamin ‘Touky’ Huet
3aac6cb2f2
Reorganizing MeshViewer
9 anni fa
Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
9 anni fa
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
9 anni fa
Lolbot
4a7d0ca2c5
fixed 36 files out of 4318:
- removed 18805 CR characters
- removed 774 trailing whitespaces
- replaced 1922 tabs with spaces
- fixed 31 svn:eol-style properties
9 anni fa
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
9 anni fa
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
9 anni fa
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
9 anni fa
Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
9 anni fa
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
9 anni fa
Benjamin ‘Touky’ Huet
9c07e8c2e0
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
9 anni fa
Benjamin ‘Touky’ Huet
a8c3a80eb1
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
9 anni fa
Lolbot
0b111f1ece
fixed 6 files out of 4258:
- removed 1210 CR characters
- removed 17 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 5 svn:eol-style properties
9 anni fa
Benjamin ‘Touky’ Huet
00807670b9
Easymesh test tuto works with lua, but EzMesh seems broken.
9 anni fa
Benjamin ‘Touky’ Huet
8222295f3b
2nd pass on Lua integration.
First pass on EzMesh integration (doesn't work yet)
9 anni fa
Benjamin ‘Touky’ Huet
baae344fc2
lua property get/set added, not as nice as I wished, but working.
9 anni fa
Benjamin ‘Touky’ Huet
77c0ae241b
tidied up the lua tutorial
9 anni fa
Benjamin ‘Touky’ Huet
77420f6b55
small lua code refactor
9 anni fa
Benjamin ‘Touky’ Huet
cf888d721d
3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE
9 anni fa
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
9 anni fa
Sam Hocevar
26c394053e
math: implement Karatsuba algorithm for large bigint multiplications.
10 anni fa
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 anni fa
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
10 anni fa
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10 anni fa
Sam Hocevar
ac7e3e0861
doc: try something with lolbot quotes.
10 anni fa
Sam Hocevar
83429f5038
doc: pass -file-line-error -halt-on-error to LaTeX.
11 anni fa
Sam Hocevar
ddeaa5f81a
build: reorganise automake build system.
11 anni fa
Sam Hocevar
8c50a08147
doc: fix claims in the documentation introduction and disable vector.h
subtelties to avoid polluting Doxygen.
12 anni fa
Jean-Yves Lamoureux
39c0fb0d18
* Doxygen: add src/lol/ subdirectories
12 anni fa
Jean-Yves Lamoureux
8d6db5ee7b
* Doxygen: generate collaboration diagrams if dot is available
12 anni fa
Jean-Yves Lamoureux
ae1878bd34
* Default Doxygen CSS
12 anni fa
Jean-Yves Lamoureux
08dcc9dc6e
* Include common.am in doc/Makefile
12 anni fa
Jean-Yves Lamoureux
836b55a8fc
* Do not optimize doxygen for C
12 anni fa