92 Commits (70edc0d38e95da28b0c793f8e5f431dae575b77f)

Author SHA1 Message Date
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 years ago
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 10 years ago
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 years ago
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 years ago
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10 years ago
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 10 years ago
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 years ago
  Benjamin ‘Touky’ Huet 25603464d1 Added DRAWGROUP_NONE for entities that don't want to be DrawTicked (for Batcher entities or SpatialPartitioning) 10 years ago
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 years ago
  Sam Hocevar 8657a3adfa sys: use std::bind for thread workers to avoid ugly casts. 11 years ago
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks 11 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 years ago
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. 11 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 years ago
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 years ago
  Sam Hocevar 8d99eb3715 base: fix some typos that prevented disabling asserts. 11 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 11 years ago
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 11 years ago
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 12 years ago
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 12 years ago
  Sam Hocevar aab8ecfd3e core: fix grave logic bugs in the entity ticker. 12 years ago
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. 12 years ago
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 years ago
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 12 years ago
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 12 years ago
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses 12 years ago
  Sam Hocevar a6e65e3e0c base: don’t wait for next frame on Emscripten builds. 12 years ago
  Sam Hocevar f852e8d7e1 build: a lot more emscripten build fixes. 12 years ago
  Sam Hocevar edffeb6d2e base: refactor Ticker so that it may one day work without threads. 12 years ago
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 12 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 13 years ago
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. 13 years ago
  Sam Hocevar e086100292 base: add some minor randomness to the main Ticker. 13 years ago
  Sam Hocevar b221629ae0 base: start being more aggressive in the error reportings; most error 13 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 years ago
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 13 years ago
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 13 years ago
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 13 years ago
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 13 years ago
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. 13 years ago
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. 13 years ago
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. 13 years ago
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. 13 years ago
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. 13 years ago
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. 13 years ago
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 13 years ago
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 years ago