Sam Hocevar
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bfada5d920
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core: move some of the camera view logic from the Video class to the
Scene and Camera classes.
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12 лет назад |
Sam Hocevar
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90bfc79b22
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core: tick methods now use seconds, like any sane system.
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12 лет назад |
Sam Hocevar
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b2d73f6310
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core: prefix Entity members with m_ to avoid accidental shadowing.
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13 лет назад |
Sam Hocevar
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0161879a84
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core: try to merge Ticker and Emcee. Still not very good.
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13 лет назад |
Sam Hocevar
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3d3ec36548
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core: start working on the Emcee class.
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13 лет назад |
Sam Hocevar
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22b7a41c2e
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core: fix include guard naming scheme.
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13 лет назад |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
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13 лет назад |
Sam Hocevar
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4df4ba3a78
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Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.
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13 лет назад |
Sam Hocevar
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1ae1693d52
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Make Entity variable members private.
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14 лет назад |
Sam Hocevar
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0ed566d3cc
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 лет назад |
Sam Hocevar
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54a05e0c2c
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Allow for different priorities in game and draw tick levels.
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14 лет назад |
Sam Hocevar
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d5ffa9fe4f
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Properly implement program termination, including in the GTK program.
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14 лет назад |
Sam Hocevar
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57a0cb5102
|
Refactor stuff.
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14 лет назад |
Sam Hocevar
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3bb8c8aa2f
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Factor Forge and Tiler using the new Dict class.
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14 лет назад |
Sam Hocevar
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50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
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14 лет назад |
Sam Hocevar
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4d63ad6ada
|
Rename "asset" to "entity". It's way cooler.
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14 лет назад |
Sam Hocevar
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29bebc3e53
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Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
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14 лет назад |
Sam Hocevar
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14e45d0fd4
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Try to detect assets not calling their super tick methods. Already spotted
one bug thanks to that.
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14 лет назад |
Sam Hocevar
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47bf73f680
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Make the Game class an asset like the others.
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14 лет назад |
Sam Hocevar
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48e3f7c6b3
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Implement ticking groups.
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14 лет назад |
Sam Hocevar
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0fc6a8487c
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Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
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14 лет назад |
Sam Hocevar
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4d005a7dbb
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Implement a naive garbage collector.
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14 лет назад |
Sam Hocevar
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5a17077940
|
Implement lazy initialisation of TileSet objects.
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14 лет назад |
Sam Hocevar
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d20a306621
|
Implement a clean class for various assets that can be ticked both in
the game context and in the render context, and a ticker class that
takes care of the ticking.
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14 лет назад |