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lolengine
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lol
mirror of https://github.com/lolengine/lol
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1273 Commits
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1.4 GiB
Tree: 746c27cdc1
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wip/image-kernel
wip/interp
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wip/core-clipp
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8 Commits (746c27cdc15fed13431cfcc2ddc428d6a8920039)

Author SHA1 Message Date
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 years ago
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 14 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 years ago
  Sam Hocevar 83a82034ae Start creating the World class. 15 years ago
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