118 Révisions (74d2ce93feac7279c7a393b369e655db8a381585)

Auteur SHA1 Message Date
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks il y a 11 ans
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. il y a 11 ans
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup il y a 11 ans
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass il y a 11 ans
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor il y a 11 ans
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre il y a 11 ans
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation il y a 11 ans
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. il y a 11 ans
  Sam Hocevar a07844682e build: remove dead PS3 code. il y a 11 ans
  Sam Hocevar 1106503917 math: simple Perlin noise for comparison purposes. il y a 11 ans
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we il y a 11 ans
  Sam Hocevar baebd131fc math: add a simple polynomial template class. il y a 11 ans
  Sam Hocevar 7bd5a94ca0 image: add the skeleton for a Movie class. il y a 11 ans
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. il y a 11 ans
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. il y a 11 ans
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. il y a 11 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. il y a 11 ans
  Sam Hocevar 62f7068516 math: move code from vector.cpp to matrix.cpp and transform.cpp. il y a 11 ans
  Sam Hocevar 7cf72fd16e base: add a simple tuple implementation. il y a 11 ans
  Sam Hocevar 11dc5eebcc math: put almost all quaternion/vector/matrix operators in ADL namespaces. il y a 11 ans
  Sam Hocevar a6327b2469 math: move complex/quaternion code out of vector.h and into transform.h. il y a 11 ans
  Sam Hocevar b7e237c6ea math: move matrix code out of vector.h into a new matrix.h header. il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar 378eaec1cb sys: use the fully working std::atomic instead of our placeholder class. il y a 11 ans
  Sam Hocevar 6526c8c904 image: reimplement most image merge operations (overlay, screen, etc.). il y a 11 ans
  Sam Hocevar 8abafbc686 math: add Array3D template class. Happy, Touky? :-) il y a 11 ans
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. il y a 11 ans
  Sam Hocevar c5a3d4873b image: port the DBS dithering method and remove a few dead files. il y a 11 ans
  Sam Hocevar 59a157a58c build: port solution to VS2013. Muahahaha. il y a 11 ans
  Sam Hocevar 967ce8141b image: bicubic and Bresenham resampling. il y a 11 ans
  Sam Hocevar c33c45904b image: brightness, contrast, threshold, invert, dilate, erode, sharpen. il y a 11 ans
  Sam Hocevar b5e3bc6c2f image: get rid of stock images; we were misusing them where we actually il y a 11 ans
  Sam Hocevar 6b9f3b66c1 image: add YUV filter, median filter, and image cropping. il y a 11 ans
  Sam Hocevar e064118dc1 image: ordered dithering is now complete. il y a 11 ans
  Sam Hocevar 2f752030f0 engine: remove dead code. il y a 11 ans
  Sam Hocevar 08fb9be357 image: make the various image processing kernels use Array2D instead il y a 11 ans
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. il y a 11 ans
  Sam Hocevar b369be3dd7 build: various Windows compilation fixes. il y a 11 ans
  Sam Hocevar 5fb1ce656f math: add an Array2D class that acts like a 2D matrix. il y a 11 ans
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. il y a 11 ans
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) il y a 11 ans
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. il y a 11 ans
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome il y a 11 ans
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. il y a 11 ans
  Benjamin ‘Touky’ Huet 98eb66b6c8 geomerty cleanup & tweak il y a 12 ans
  Benjamin ‘Touky’ Huet 04dff54084 Added aabb_tree.h to the main branch. il y a 12 ans
  Sam Hocevar 92c2f69d07 algorithm: move Array::Sort out of the base headers because their implementation il y a 12 ans
  Sam Hocevar 547fe6a908 color: utility functions to convert vec3 colors to hex strings. il y a 12 ans
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. il y a 12 ans