Benjamin ‘Touky’ Huet
106a7632d1
Small folders tweaks
10 years ago
Benjamin ‘Touky’ Huet
baae344fc2
lua property get/set added, not as nice as I wished, but working.
10 years ago
Benjamin ‘Touky’ Huet
596e74c78c
Added first pass for Base Lua setup
11 years ago
Benjamin ‘Touky’ Huet
73cafd5c31
2nd EasyMesh split pass
11 years ago
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
11 years ago
Sam Hocevar
f791b672ed
misc: lots of compilation fixes for Visual Studio (related to mediocre
support for enable_if and other template metaprogramming techniques),
for Clang (related to static const template class member initialisation)
and for GCC (related to forward declaration of non-int enum classes).
11 years ago
Sam Hocevar
ec00776d61
math: start working on a bigint type, which will be the fundation
for the next implementation of large float numbers.
11 years ago
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
11 years ago
Sam Hocevar
a07844682e
build: remove dead PS3 code.
11 years ago
Sam Hocevar
1106503917
math: simple Perlin noise for comparison purposes.
11 years ago
Sam Hocevar
5d9488182f
math: extract the gradient generator from simplex noise so that we
can reuse it for other noise implementations.
11 years ago
Sam Hocevar
baebd131fc
math: add a simple polynomial template class.
11 years ago
Sam Hocevar
7bd5a94ca0
image: add the skeleton for a Movie class.
11 years ago
Sam Hocevar
4374db93c4
input: use key scancodes everywhere, but add a small fallback for SDL1.2.
11 years ago
Sam Hocevar
0cc1dd69ba
input: use scancodes instead of ASCII values when using SDL v2.
11 years ago
Sam Hocevar
2b81246a22
build: reorganise some visual studio shit and comment some files.
11 years ago
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 years ago
Sam Hocevar
0bc2ec0480
build: move VS solution one directory below and create a VS2014 solution.
11 years ago
Sam Hocevar
62f7068516
math: move code from vector.cpp to matrix.cpp and transform.cpp.
11 years ago
Sam Hocevar
7cf72fd16e
base: add a simple tuple implementation.
11 years ago
Sam Hocevar
11dc5eebcc
math: put almost all quaternion/vector/matrix operators in ADL namespaces.
11 years ago
Sam Hocevar
a6327b2469
math: move complex/quaternion code out of vector.h and into transform.h.
11 years ago
Sam Hocevar
b7e237c6ea
math: move matrix code out of vector.h into a new matrix.h header.
11 years ago
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 years ago
Sam Hocevar
378eaec1cb
sys: use the fully working std::atomic instead of our placeholder class.
11 years ago
Sam Hocevar
6526c8c904
image: reimplement most image merge operations (overlay, screen, etc.).
11 years ago
Sam Hocevar
8abafbc686
math: add Array3D template class. Happy, Touky? :-)
11 years ago
Sam Hocevar
18254349aa
image: gather pixel-related types and enums into a single pixel.h header.
11 years ago
Sam Hocevar
c5a3d4873b
image: port the DBS dithering method and remove a few dead files.
11 years ago
Sam Hocevar
59a157a58c
build: port solution to VS2013. Muahahaha.
11 years ago
Sam Hocevar
967ce8141b
image: bicubic and Bresenham resampling.
11 years ago
Sam Hocevar
c33c45904b
image: brightness, contrast, threshold, invert, dilate, erode, sharpen.
11 years ago
Sam Hocevar
b5e3bc6c2f
image: get rid of stock images; we were misusing them where we actually
wanted convolution or dithering kernels.
11 years ago
Sam Hocevar
6b9f3b66c1
image: add YUV filter, median filter, and image cropping.
11 years ago
Sam Hocevar
e064118dc1
image: ordered dithering is now complete.
11 years ago
Sam Hocevar
2f752030f0
engine: remove dead code.
11 years ago
Sam Hocevar
08fb9be357
image: make the various image processing kernels use Array2D instead
of slightly overkill Image objects.
11 years ago
Sam Hocevar
12d249f3fa
image: add Convolution() method, with optimisation for separable filters.
11 years ago
Sam Hocevar
b369be3dd7
build: various Windows compilation fixes.
11 years ago
Sam Hocevar
5fb1ce656f
math: add an Array2D class that acts like a 2D matrix.
11 years ago
Sam Hocevar
47e71bda63
base: rough implementation of safe enums with minimal ToString() support.
11 years ago
Sam Hocevar
7e769d6c79
base: make the safe enums slightly safer. :-)
11 years ago
Benjamin ‘Touky’ Huet
f5e37a4337
AddedSprite_sorter stores parameters now.
Added palette in Scene.
11 years ago
Benjamin ‘Touky’ Huet
58a0c1001a
ThreadManager is now an entity, it's awesooooome
11 years ago
Benjamin ‘Touky’ Huet
3d4b3d53c3
Added bunch of stuff on threads and images.
11 years ago
Benjamin ‘Touky’ Huet
98eb66b6c8
geomerty cleanup & tweak
11 years ago
Benjamin ‘Touky’ Huet
04dff54084
Added aabb_tree.h to the main branch.
12 years ago
Sam Hocevar
92c2f69d07
algorithm: move Array::Sort out of the base headers because their implementation
requires stuff from lol/math, too.
12 years ago
Sam Hocevar
547fe6a908
color: utility functions to convert vec3 colors to hex strings.
12 years ago
Sam Hocevar
d46e63ff29
build: VS2012 solution and project tweaks for exotic platforms.
12 years ago