35 Commits (74f174b6d735266c4e39fee52c54131c04bc01bb)

Autor SHA1 Mensagem Data
  Sam Hocevar c7fa8939f5 Fix a few build issues when features are disabled. 7 anos atrás
  Sam Hocevar 2df8762d47 Migrate to Visual Studio 2017. 7 anos atrás
  touky 6c2aee32a4 fixes 8 anos atrás
  touky eb943fc5e3 Lolua small simplification 8 anos atrás
  touky 0cdeb424d9 2nd pass, removed all old code, and fixed all the wrong usages 8 anos atrás
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 8 anos atrás
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 8 anos atrás
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State 8 anos atrás
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 anos atrás
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 8 anos atrás
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 8 anos atrás
  Sam Hocevar 14eafb48f5 build: add flags to disable unwanted builds 8 anos atrás
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 8 anos atrás
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 anos atrás
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 8 anos atrás
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 anos atrás
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 anos atrás
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 anos atrás
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 9 anos atrás
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 anos atrás
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 9 anos atrás
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9 anos atrás
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 anos atrás
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 anos atrás
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 anos atrás
  Benjamin ‘Touky’ Huet 3ef2d6d31f small MeshViewer tweak 10 anos atrás
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 anos atrás
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 10 anos atrás
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 10 anos atrás
  Lolbot 3797ac1179 fixed 3 files out of 4212: 10 anos atrás
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak 10 anos atrás
  Benjamin ‘Touky’ Huet 44bc2f4d3d Added the long forgotten meshviewer.h 10 anos atrás
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 10 anos atrás
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10 anos atrás
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 10 anos atrás