Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
8 yıl önce
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
9 yıl önce
Sam Hocevar
441a20af99
misc: fix copyright information here and there.
9 yıl önce
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 yıl önce
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
9 yıl önce
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 yıl önce
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 yıl önce
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
10 yıl önce
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 yıl önce
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10 yıl önce
Sam Hocevar
ebfd692152
base: simplify code here and there.
10 yıl önce
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 yıl önce
Benlitz
f104674963
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
11 yıl önce
Sam Hocevar
6a8118cb18
build: put tutorials and lol.js in a new "demos" directory.
11 yıl önce
Sam Hocevar
3adf42b00c
build: hide LolFx external declarations behind macros.
12 yıl önce
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
12 yıl önce
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
12 yıl önce
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 yıl önce
Sam Hocevar
ad00a34984
gpu: add support for triangle strips and fans, and change the DrawElement
calls so that they take a number of vertices or indexes, not elements.
12 yıl önce
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 yıl önce
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 yıl önce
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12 yıl önce
Sam Hocevar
c035a1c2b7
core: fix a few build warnings and remove useless operators from the
"half" class. The build is now 3% faster.
12 yıl önce
Sam Hocevar
a606290ed2
gpu: allow to load a .lolfx file instead of all those shaders.
12 yıl önce
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
12 yıl önce
Sam Hocevar
9262efbac3
core: use operator<< instead of operator+= to append stuff to arrays,
it's a bit less confusing.
12 yıl önce
Sam Hocevar
02e31f5c41
core: add a simple Array template class.
12 yıl önce
Sam Hocevar
24626c671f
tutorial: some refactoring in the tutorials.
12 yıl önce
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
12 yıl önce
Sam Hocevar
169a16b63e
gpu: move the platform-specific triangle drawing call to the VertexDeclaration
class, so that the calling code does not need to know what the backend is.
12 yıl önce
Sam Hocevar
6169c874e4
gpu: port the vertex buffer abstraction layer to OpenGL.
12 yıl önce
Sam Hocevar
f7e202a7c8
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now.
12 yıl önce
Sam Hocevar
2601c970a2
gpu: refactor the vertex declaration code to allow several vertex streams.
12 yıl önce
Sam Hocevar
5218c59ab7
gpu: start working on a template-based vertex buffer class.
12 yıl önce
Sam Hocevar
458378003c
win32: the uniform handling code was completely broken; we now properly
retrieve the constant's register index in the description table. This also
allows us to use a single uniform handle for both the vertex and pixel
shaders in a PS3 Cg program.
12 yıl önce
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
12 yıl önce
Sam Hocevar
4fac6d468b
tutorial: fix unbalanced parenthesis breaking compilation.
12 yıl önce
Sam Hocevar
4c7ce44cdb
tutorial: port the rotating cube tutorial to the Xbox 360 and
tweak the triangle tutorial to make it shorter.
12 yıl önce
Sam Hocevar
bd69c76f90
xbox: fix a few problems in the shader handling code; the first tutorial now
works on the Xbox.
12 yıl önce
Sam Hocevar
39b59b3d42
test: fix uninitialised member variable.
12 yıl önce
Sam Hocevar
2831476774
build: major refactoring of the Win32 and Xbox project files; we now
link properly on the Xbox.
12 yıl önce
Sam Hocevar
43e152053a
win32: add a lot of DirectX stubs.
12 yıl önce
Sam Hocevar
59ee25e0b3
win32: a few compilation fixes, including GDI+ linking properly now.
12 yıl önce
Sam Hocevar
6743bb45cd
nacl: the Mandelbrot zoomer is starting to work on NaCl.
13 yıl önce
Sam Hocevar
55b8dece84
test: fix OS X compilation; we still need SDLmain.a on that platform.
13 yıl önce
Sam Hocevar
c9aa11c9e3
test: start writing tutorials and other shit.
13 yıl önce