3172 Commits (7923f5a790e532f9179fbed9b00374e4e6204644)
 

Author SHA1 Message Date
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 13 years ago
  Sam Hocevar 951ac2bb0b android: use GLES2 instead of GLES. 13 years ago
  Sam Hocevar 6f35fd55be video: make the dithering shader work with GLES2. 13 years ago
  Sam Hocevar 821c3985a1 video: fix a syntax error in the default vertex shader. 13 years ago
  Sam Hocevar 1f3d06c581 video: 8×8 Bresenham dithering (still deactivated). 13 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 13 years ago
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 13 years ago
  Sam Hocevar 493109e3ed video: add deactivated shader code for 4x4 Bayer dithering. 13 years ago
  Sam Hocevar 233ad8bb89 core: fix uninitialised WorldEntity members. 13 years ago
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. 13 years ago
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. 13 years ago
  Sam Hocevar 302e45e851 ios: get texture loading to work, somehow. 13 years ago
  Sam Hocevar 4667bbfb47 ios: texture loading test. 13 years ago
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 years ago
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 13 years ago
  Sam Hocevar e43d7b07e0 android: JNI hooks for single touch input. 13 years ago
  Sam Hocevar 8451531042 android: move the PNG loading test into the Image class. It now works. 13 years ago
  Sam Hocevar aec4ae3ccc android: Add a method for PNG loading. Highly hackish for now. 13 years ago
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. 13 years ago
  Sam Hocevar c29f6a1fe8 android: Use thiz instead of that in JNI code. 13 years ago
  Sam Hocevar 8ebf55fca8 No longer use DebugQuad() in the AndroidApp, we now know it works. 13 years ago
  Sam Hocevar 0d6f9ef185 Basic utility function to display matrices. 13 years ago
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the 13 years ago
  Sam Hocevar 48ca9eaf9e Add AndroidAdd to the VCS. Far from being usable for now. 13 years ago
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. 13 years ago
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 13 years ago
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. 13 years ago
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. 13 years ago
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 13 years ago
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. 13 years ago
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13 years ago
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. 13 years ago
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. 13 years ago
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 13 years ago
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. 13 years ago
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. 13 years ago
  Sam Hocevar f7f6f4db91 Define a few user profilers. 13 years ago
  Sam Hocevar 586302999b Fix delete/free confusions in EglApp and SdlApp. 13 years ago
  Sam Hocevar 7fd4603a82 Create a fake Image if SDL_image is not available, so that we can test 14 years ago
  Sam Hocevar 4aff0049b3 Use the new Image class instead of SDL_image in the TileSet class. 14 years ago
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 14 years ago
  Sam Hocevar 4be6c3fd33 Remove the old and ugly Font macro diversion. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 years ago
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 14 years ago
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 14 years ago
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. 14 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 14 years ago
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 14 years ago
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 14 years ago
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 14 years ago