2189 Révisions (7a28671deeadee7fae66563780261cf6ee3e9459)
 

Auteur SHA1 Message Date
  Sam Hocevar 08fb9be357 image: make the various image processing kernels use Array2D instead il y a 10 ans
  Sam Hocevar 8160a96b28 base: prepare Array for initializer_list when Visual Studio finally has it. il y a 10 ans
  Sam Hocevar 06d4d7a2cb image: improve the convolution code and remove redundancy. il y a 10 ans
  Sam Hocevar 2ff9a91085 math: fix incorrect maths in Array2D. il y a 10 ans
  Sam Hocevar 8d99eb3715 base: fix some typos that prevented disabling asserts. il y a 10 ans
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. il y a 10 ans
  Sam Hocevar 055265bd47 build: fix a typo in configure.ac that had deactivated most warnings. il y a 10 ans
  Sam Hocevar b369be3dd7 build: various Windows compilation fixes. il y a 10 ans
  Sam Hocevar 5fb1ce656f math: add an Array2D class that acts like a 2D matrix. il y a 10 ans
  Sam Hocevar 1e23be81a0 base: remove Array::PushFirst() because Array::Insert(..., 0) works just il y a 10 ans
  Sam Hocevar 1dc1c0583a image: port some error diffusion dithering algorithms. il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Sam Hocevar 6c323663ab image: implement AutoContrast(). il y a 10 ans
  Sam Hocevar 60a8a64c8f image: fix two small but nasty bugs in the Image methods. il y a 10 ans
  Sam Hocevar eac62b436b image: start to implement some conversions between pixel spaces. il y a 10 ans
  Sam Hocevar 347e6a0551 image: port libpipi stock images, plus noise and screen rendering. il y a 10 ans
  Sam Hocevar 9e08928ad3 base: allow to retrieve the keys in Map, and use that to clean up Image. il y a 10 ans
  Sam Hocevar 5fc5d62849 image: add an optional Imlib2 codec, prepare for float32 images, make the il y a 10 ans
  Sam Hocevar 53ee229093 base: put the array growing logic in a central place. il y a 10 ans
  Sam Hocevar 227411f337 image: refactor codecs so that they no longer store anything in the image il y a 10 ans
  Sam Hocevar 90786652e8 base: fix Array::Insert to avoid copying the whole array and add a unit test. il y a 10 ans
  Sam Hocevar 4d298c9e39 algorithm: tweak the sort routines so that they only use the "<" operator. il y a 10 ans
  Sam Hocevar f455f0e2d1 image: start reworking the Image class to properly split the pixel handling il y a 10 ans
  Benjamin ‘Touky’ Huet 60887138ff Added tostring to vectors, similar to printf, but with tostring. il y a 10 ans
  Benjamin ‘Touky’ Huet 5f12e3ebc1 operator bis repetitas .... il y a 10 ans
  Benjamin ‘Touky’ Huet 115bd31b0e Learn your fucking operators, you dumbass !!!!! il y a 10 ans
  Benjamin ‘Touky’ Huet 809600ea47 Fixed Thread-safe image loading il y a 10 ans
  Benjamin ‘Touky’ Huet 101365933f Added better Custom string support for safe enum il y a 10 ans
  Sam Hocevar 3ca9fb109a build: fix some badly merged headers. il y a 10 ans
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph il y a 10 ans
  Sam Hocevar d16595a0bc image: some refactoring of the Image class. Not final. il y a 10 ans
  Sam Hocevar 4d54404377 build: update autotools build. il y a 10 ans
  Sam Hocevar b5672a6f61 neercs: refactor the shader system. il y a 10 ans
  Benjamin ‘Touky’ Huet fe50f4f05e fixed sln il y a 10 ans
  Sam Hocevar e8bf5237d2 bullet: fix a very verbose C++11 warning. il y a 10 ans
  Lolbot ed8afab4bb fixed 58 files out of 2859: il y a 10 ans
  Sam Hocevar ce1d39cc3a image: import old libpipi code, hoping it can be upgraded to C++ and il y a 10 ans
  Sam Hocevar 5f17711f91 math: minor cleanup. il y a 10 ans
  Sam Hocevar 1544efa0cd image: the GDI+ backend can now save images, too. il y a 10 ans
  Sam Hocevar 1a19fe393e gpu: fix an annoying Visual Studio warning in renderer.h. il y a 10 ans
  Sam Hocevar d982b67aaa image: add methods to save images and a small test program. il y a 10 ans
  Sam Hocevar 8c3794a168 base: support range-based for loops in lol::Array. il y a 10 ans
  Sam Hocevar 1713602077 math: revert the lvalue vector swizzles because VS2012 lags behind. il y a 10 ans
  Sam Hocevar ab470ef409 math: activate vector swizzling for lvalues. il y a 10 ans
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. il y a 10 ans
  Sam Hocevar 3c8ef15f0e gpu: switch some types to enum classes to check C++11 support. il y a 10 ans
  Sam Hocevar 99db2f0c11 base: port all existing codebase to safe enums where absolutely required. il y a 10 ans
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. il y a 10 ans
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) il y a 10 ans
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). il y a 10 ans