Sam Hocevar
|
1ca9c191e6
|
debug: fix a timing issue in the quad debug object.
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14 years ago |
Sam Hocevar
|
01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
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14 years ago |
Sam Hocevar
|
5521b9fd01
|
build: start adding Xbox 360 configuration settings to the VS projects.
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14 years ago |
Sam Hocevar
|
356917292d
|
osx: link with the proper OpenGL libraries on OS X.
|
14 years ago |
Sam Hocevar
|
ba10e59e45
|
ios: fix iOS build by adding missing files to XCode project.
|
14 years ago |
Sam Hocevar
|
7b7d4fe003
|
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
According to David Turner, “it should be the only thing that NDK users
should be testing again.”
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14 years ago |
Sam Hocevar
|
5454005d81
|
debug: various improvements to the test programs.
|
14 years ago |
Sam Hocevar
|
320e70d8c4
|
core: a few compilation fixes for non-GCC compilers.
|
14 years ago |
Sam Hocevar
|
b5cb0dffa6
|
debug: fix PS3 and Android compilation.
|
14 years ago |
Sam Hocevar
|
9eeef663d1
|
debug: add point sprite examples.
|
14 years ago |
Sam Hocevar
|
2b9d64f7a8
|
core: more vec?i -> ?veci renames.
|
14 years ago |
Sam Hocevar
|
6bbe943492
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
14 years ago |
Sam Hocevar
|
611b599682
|
debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available.
|
14 years ago |
Sam Hocevar
|
28f0fc2675
|
debug: fix iOS compilation of the debug quad code.
|
14 years ago |
Sam Hocevar
|
473166f72d
|
ios: update XCode project and fix a GL test compilation issue.
|
14 years ago |
Sam Hocevar
|
ecb0d80b7e
|
android: fix Android NDK compilation.
|
14 years ago |
Sam Hocevar
|
7cfcfb2413
|
shader: factor the uniform handling logic into platform-independent methods
for both OpenGL and the PS3.
|
14 years ago |
Sam Hocevar
|
e3e99deb12
|
debug: add a debug example with a shader and a uniform matrix parameter, to
check that uniforms work properly on the PS3.
|
14 years ago |
Sam Hocevar
|
1e9cfba718
|
debug: add new shader tests and write some Cg equivalents on the PS3.
|
14 years ago |
Sam Hocevar
|
9bea12367d
|
debug: minor updates to the debug quad code.
|
14 years ago |
Sam Hocevar
|
ad17147b43
|
debug: refactor quad test.
|
14 years ago |
Sam Hocevar
|
66102168e3
|
debug: make the GL test compile on Android.
|
14 years ago |
Sam Hocevar
|
6ef55ca61f
|
ps3: some compilation fixes to accomodate for recent debug additions.
|
14 years ago |
Sam Hocevar
|
b71ed99d8e
|
debug: reset the GL state more aggressively between quad renderings; this
helped find a few bugs such as textures not bound.
|
14 years ago |
Sam Hocevar
|
5123b94188
|
debug: reset texture unit in the GL quad.
|
14 years ago |
Sam Hocevar
|
ffb7037da8
|
debug: add a slightly more complex vertex buffer test quad.
|
14 years ago |
Sam Hocevar
|
a84eb53f8e
|
debug: some code cleanup in the quad tests.
|
14 years ago |
Sam Hocevar
|
660962e894
|
build: put debug stuff and shader stuff in subdirectories.
|
14 years ago |