Sam Hocevar
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7ba6e2bb29
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tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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hace 14 años |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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hace 14 años |
Sam Hocevar
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ebefc041b5
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tutorial: replace log() calls with fast approximations.
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hace 14 años |
Sam Hocevar
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5d42f27259
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tutorial: port the Mandelbrot dithering shader to Cg.
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hace 14 años |
Sam Hocevar
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57a2833985
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tutorial: try to send data to the GPU that matches the internal format.
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hace 14 años |
Sam Hocevar
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20f67433ef
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tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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hace 14 años |
Sam Hocevar
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e5dcf4dd2a
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tutorial: try to reduce the blur effect; now it's pixelated...
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hace 14 años |
Sam Hocevar
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862e05f716
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tutorial: clamp zoom values in the Mandelbrot viewer.
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hace 14 años |
Sam Hocevar
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849461fb6f
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tutorial: navigate in the fractal using the mouse.
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hace 14 años |
Sam Hocevar
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adf2b0de2e
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tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
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hace 14 años |
Sam Hocevar
|
ee3be0b6d3
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tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
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hace 14 años |
Sam Hocevar
|
7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
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hace 14 años |
Sam Hocevar
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ac80379324
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tutorial: port Mandelbrot tutorial to the PS3.
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hace 14 años |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
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hace 14 años |
Sam Hocevar
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5120d97be5
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tutorial: continuous color in the Mandelbrot viewer.
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hace 14 años |
Sam Hocevar
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ff1773b58e
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test: create the bases for a new tutorial, with texture uploads.
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hace 14 años |