Sam Hocevar
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7ba6e2bb29
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tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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13 лет назад |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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13 лет назад |
Sam Hocevar
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ebefc041b5
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tutorial: replace log() calls with fast approximations.
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13 лет назад |
Sam Hocevar
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5d42f27259
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tutorial: port the Mandelbrot dithering shader to Cg.
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13 лет назад |
Sam Hocevar
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57a2833985
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tutorial: try to send data to the GPU that matches the internal format.
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13 лет назад |
Sam Hocevar
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20f67433ef
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tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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13 лет назад |
Sam Hocevar
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e5dcf4dd2a
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tutorial: try to reduce the blur effect; now it's pixelated...
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13 лет назад |
Sam Hocevar
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862e05f716
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tutorial: clamp zoom values in the Mandelbrot viewer.
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13 лет назад |
Sam Hocevar
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849461fb6f
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tutorial: navigate in the fractal using the mouse.
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13 лет назад |
Sam Hocevar
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adf2b0de2e
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tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
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13 лет назад |
Sam Hocevar
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ee3be0b6d3
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tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
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13 лет назад |
Sam Hocevar
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7e10fe247b
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tutorial: zoom automatically in the fractal viewer.
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13 лет назад |
Sam Hocevar
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ac80379324
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tutorial: port Mandelbrot tutorial to the PS3.
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13 лет назад |
Sam Hocevar
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97d2431456
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tutorial: properly implement continuous color in the Mandelbrot viewer.
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13 лет назад |
Sam Hocevar
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5120d97be5
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tutorial: continuous color in the Mandelbrot viewer.
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13 лет назад |
Sam Hocevar
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ff1773b58e
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test: create the bases for a new tutorial, with texture uploads.
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13 лет назад |