Benjamin ‘Touky’ Huet
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2170b89b11
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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10 роки тому |
Sam Hocevar
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d373081b80
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
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11 роки тому |
Sam Hocevar
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1093e75006
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base: break the main loop apart for the emscripten port.
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12 роки тому |
Sam Hocevar
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f44e3e323b
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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13 роки тому |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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13 роки тому |
Sam Hocevar
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8ec5fff6df
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core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
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14 роки тому |
Sam Hocevar
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8deb365040
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core: write a generic application class.
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14 роки тому |
Sam Hocevar
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b111f7e3d8
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core: move platform-specific code to specific directories.
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14 роки тому |
Sam Hocevar
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6bbe943492
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core: rename vec2i to ivec2 etc. to better match GLSL.
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14 роки тому |
Sam Hocevar
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3d4af0869a
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14 роки тому |
Sam Hocevar
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22b7a41c2e
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core: fix include guard naming scheme.
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14 роки тому |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
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15 роки тому |
Sam Hocevar
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b8377c4160
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Add preliminary support for EGL applications.
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15 роки тому |
Sam Hocevar
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e41dd3a949
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Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
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15 роки тому |
Sam Hocevar
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0ed566d3cc
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 роки тому |
Sam Hocevar
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50e4f67254
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Get the timer to talk milliseconds instead of seconds.
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15 роки тому |
Sam Hocevar
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0d78ca44ca
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Implement Timer::PollSeconds(), if necessary.
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15 роки тому |
Sam Hocevar
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8bfb98c160
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Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
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15 роки тому |