110 Révisions (7ccf613a084f83f16ccaa8d46fb94f78854e6381)

Auteur SHA1 Message Date
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. il y a 9 ans
  Sam Hocevar 3d95e93cea tileset: remove an old PS3 hack. il y a 9 ans
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. il y a 10 ans
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. il y a 10 ans
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). il y a 10 ans
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. il y a 10 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 10 ans
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. il y a 10 ans
  Sam Hocevar 6914c4e05e tileset: disable weird inheritance code. il y a 10 ans
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset il y a 10 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar d88217d413 base: fix header inconsistencies that broke the build. il y a 11 ans
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. il y a 11 ans
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. il y a 11 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 11 ans
  Sam Hocevar 227411f337 image: refactor codecs so that they no longer store anything in the image il y a 11 ans
  Sam Hocevar f455f0e2d1 image: start reworking the Image class to properly split the pixel handling il y a 11 ans
  Sam Hocevar d16595a0bc image: some refactoring of the Image class. Not final. il y a 11 ans
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. il y a 11 ans
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. il y a 11 ans
  Benjamin ‘Touky’ Huet a78293bf92 tileset zoom fix -sowwwwy- il y a 11 ans
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome il y a 11 ans
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. il y a 11 ans
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. il y a 11 ans
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. il y a 11 ans
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. il y a 11 ans
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. il y a 11 ans
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. il y a 12 ans
  Benlitz 60b06ee98e added BytesPerPixel() method to PixelFormat structure il y a 12 ans
  Sam Hocevar 95369e26db base: a few minor style tweaks. il y a 12 ans
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. il y a 12 ans
  Sam Hocevar 9e236b8946 gpu: fix several bugs introduced by the tileset refactoring. il y a 12 ans
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. il y a 12 ans
  Sam Hocevar aeda5c74f7 gpu: ugly hack to avoid sprite artifacts on the PS3. il y a 12 ans
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. il y a 12 ans
  Sam Hocevar e6b0bd07bf image: hide the constructor behind a factory so that we can later il y a 12 ans
  Sam Hocevar f16704ecb0 image: GetData returns uint8_t* instead of void*, it's a lot safer. il y a 12 ans
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. il y a 12 ans
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. il y a 12 ans
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. il y a 12 ans
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. il y a 13 ans
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. il y a 13 ans
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. il y a 13 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 13 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 13 ans
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the il y a 13 ans
  Sam Hocevar 87f653c504 gpu: if 2D tiles have negative scaling, switch the triangle winding. il y a 13 ans
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. il y a 13 ans