91 Révisions (7cf72fd16e8ac73ac764f7380c81a6962a77640a)

Auteur SHA1 Message Date
  Sam Hocevar 7cf72fd16e base: add a simple tuple implementation. il y a 11 ans
  Sam Hocevar 11dc5eebcc math: put almost all quaternion/vector/matrix operators in ADL namespaces. il y a 11 ans
  Sam Hocevar a6327b2469 math: move complex/quaternion code out of vector.h and into transform.h. il y a 11 ans
  Sam Hocevar b7e237c6ea math: move matrix code out of vector.h into a new matrix.h header. il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar 378eaec1cb sys: use the fully working std::atomic instead of our placeholder class. il y a 11 ans
  Sam Hocevar 6526c8c904 image: reimplement most image merge operations (overlay, screen, etc.). il y a 11 ans
  Sam Hocevar 8abafbc686 math: add Array3D template class. Happy, Touky? :-) il y a 11 ans
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. il y a 11 ans
  Sam Hocevar c5a3d4873b image: port the DBS dithering method and remove a few dead files. il y a 11 ans
  Sam Hocevar 59a157a58c build: port solution to VS2013. Muahahaha. il y a 11 ans
  Sam Hocevar 967ce8141b image: bicubic and Bresenham resampling. il y a 11 ans
  Sam Hocevar c33c45904b image: brightness, contrast, threshold, invert, dilate, erode, sharpen. il y a 11 ans
  Sam Hocevar b5e3bc6c2f image: get rid of stock images; we were misusing them where we actually il y a 11 ans
  Sam Hocevar 6b9f3b66c1 image: add YUV filter, median filter, and image cropping. il y a 11 ans
  Sam Hocevar e064118dc1 image: ordered dithering is now complete. il y a 11 ans
  Sam Hocevar 2f752030f0 engine: remove dead code. il y a 11 ans
  Sam Hocevar 08fb9be357 image: make the various image processing kernels use Array2D instead il y a 11 ans
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. il y a 11 ans
  Sam Hocevar b369be3dd7 build: various Windows compilation fixes. il y a 11 ans
  Sam Hocevar 5fb1ce656f math: add an Array2D class that acts like a 2D matrix. il y a 11 ans
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. il y a 11 ans
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) il y a 11 ans
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. il y a 11 ans
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome il y a 11 ans
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. il y a 11 ans
  Benjamin ‘Touky’ Huet 98eb66b6c8 geomerty cleanup & tweak il y a 11 ans
  Benjamin ‘Touky’ Huet 04dff54084 Added aabb_tree.h to the main branch. il y a 11 ans
  Sam Hocevar 92c2f69d07 algorithm: move Array::Sort out of the base headers because their implementation il y a 11 ans
  Sam Hocevar 547fe6a908 color: utility functions to convert vec3 colors to hex strings. il y a 12 ans
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. il y a 12 ans
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. il y a 12 ans
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. il y a 12 ans
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup il y a 12 ans
  Sam Hocevar 470fbbc550 build: add Abuse to the Visual Studio solution and exclude NaCl files il y a 12 ans
  Benjamin ‘Touky’ Huet 4029f475e4 for ze LOL il y a 12 ans
  Benjamin ‘Touky’ Huet 34688578ae Added Shiny flat lolfx il y a 12 ans
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. il y a 12 ans
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 12 ans
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. il y a 12 ans
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() il y a 12 ans
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. il y a 12 ans
  Benlitz 8a657ea287 input: Removed previous input system il y a 12 ans
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) il y a 12 ans
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! il y a 12 ans
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. il y a 12 ans
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states il y a 12 ans
  Sam Hocevar f7dbc33524 build: update .vcxproj files. il y a 12 ans
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass il y a 12 ans
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. il y a 12 ans