Sam Hocevar
5521b9fd01
build: start adding Xbox 360 configuration settings to the VS projects.
14 yıl önce
Sam Hocevar
1d9507baae
core: remove spurious dependency between androidapp.cpp and monsterz.
14 yıl önce
Sam Hocevar
5fc298964b
core: start working on a "real" class for arbitrarily sized floats.
14 yıl önce
Sam Hocevar
fe0d76cede
build: fix PS3 and Android build; it was broken since the ImageData refactor.
14 yıl önce
Sam Hocevar
a59f2efb07
build: bring the iOS port up to date by synchronising new source file
names with the project file.
14 yıl önce
Sam Hocevar
abbf9ba44c
build: fix a shitload of build errors introduced by the Image refactoring
and the OS X port.
14 yıl önce
Sam Hocevar
356917292d
osx: link with the proper OpenGL libraries on OS X.
14 yıl önce
Sam Hocevar
2435bd47ed
osx: automake does not support .mm files yet, so rename ios-image.mm back
to ios-image.cpp, but disable it on OS X because UIKit isn't available.
14 yıl önce
Sam Hocevar
11dce0c620
ios: rename iOS image loader to .mm.
14 yıl önce
Sam Hocevar
bcea65d273
core: remove calls to exit() in image loaders since they can now report
on errors.
14 yıl önce
Sam Hocevar
c61ae1ffa7
core: implement dynamic registration of image loaders.
14 yıl önce
Sam Hocevar
73e9bfdd90
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
14 yıl önce
Sam Hocevar
beb141dd5b
build: fix Win64 compilation with mingw64, using an updated SDL build.
14 yıl önce
Sam Hocevar
ba10e59e45
ios: fix iOS build by adding missing files to XCode project.
14 yıl önce
Sam Hocevar
04c4a959cd
core: add our custom isnan() macro to the core headers.
14 yıl önce
Sam Hocevar
7b7d4fe003
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
According to David Turner, “it should be the only thing that NDK users
should be testing again.”
14 yıl önce
Sam Hocevar
5a5b811200
lolunit: rename a few methods for consistency.
14 yıl önce
Sam Hocevar
2e314ddc2f
lolunit: protect against multiple registration of the same fixture type.
14 yıl önce
Sam Hocevar
75d8811c74
lolunit: rename test runner’s run() method to Run() for consistency.
14 yıl önce
Sam Hocevar
8fba1a07d7
lolunit: add some comments to document the framework internals.
14 yıl önce
Sam Hocevar
bcc62b548a
lolunit: add several helper macros for various comparison checks.
14 yıl önce
Sam Hocevar
70fdf1cadb
core: add std::ostream operators for vector and matrix classes.
14 yıl önce
Sam Hocevar
c38732ad97
lolunit: tweak output formatting so that it more closely matches CppUnit.
14 yıl önce
Sam Hocevar
2290b7b930
lolunit: add a LOLUNIT_SET_CONTEXT / LOLUNIT_UNSET_CONTEXT macro pair.
This is useful when doing several asserts in one loop, for instance: there
isn't always a way to deduce the loop index from the assert failure, so
these macros allow the user to give more context information.
14 yıl önce
Sam Hocevar
e34856fb74
core: handle denormal halfs properly on the PS3; it's denormal floats that
we do not care about.
14 yıl önce
Sam Hocevar
62b5838fc1
lolunit: reverse the expected/actual logic.
CPPUNIT_ASSERT_EQUAL(a, b) “expects” the value “a” and fails if “b” is
different. The logic seems backwards to me, but matching CppUnit’s
output is important so I’m doing the same in LolUnit.
14 yıl önce
Sam Hocevar
4d99340dfe
lolunit: fix an uninitialised member in TestCase.
14 yıl önce
Sam Hocevar
916d608144
core: define FP_USE on exotic architectures.
14 yıl önce
Sam Hocevar
b64d051e6a
lolunit: free all the memory we allocated to avoid a minor memory leak,
and slightly tweak the API syntax.
14 yıl önce
Sam Hocevar
1569f1620a
core: mediocre workaround for mingw32 who ignores our FP_USE macro.
14 yıl önce
Sam Hocevar
5ab9eb3c62
test: get rid of the need for LOLUNIT_SETUP_FIXTURE().
14 yıl önce
Sam Hocevar
579f77bded
test: make LolUnit's output match CppUnit's more closely.
14 yıl önce
Sam Hocevar
a374127e80
test: replace CppUnit with our LolUnit test suite.
CppUnit is really too large for our needs, would require to be precompiled
for many platforms, in all combinations of debug and release modes, with
additional variants for libstdc++ versions. We replace it with our own
lightweight implementation, LolUnit. Good riddance.
14 yıl önce
Sam Hocevar
14a3e1f739
core: fix a bug on the PS3 version of lol_sin().
14 yıl önce
Sam Hocevar
e9296e7994
core: implement the FP_USE() macro on x86, amd64 and powerpc.
14 yıl önce
Sam Hocevar
b3e2429b9e
core: avoid returning to memory when giving GCC floating point hints.
14 yıl önce
Sam Hocevar
5454005d81
debug: various improvements to the test programs.
14 yıl önce
Sam Hocevar
320e70d8c4
core: a few compilation fixes for non-GCC compilers.
14 yıl önce
Sam Hocevar
b5cb0dffa6
debug: fix PS3 and Android compilation.
14 yıl önce
Sam Hocevar
9eeef663d1
debug: add point sprite examples.
14 yıl önce
Sam Hocevar
5feadd8b6a
core: fix PS3 compilation; the lol_fdiv implementation was missing.
14 yıl önce
Sam Hocevar
bf164def53
core: fix an accuracy error in the cos() part of lol_sincos().
14 yıl önce
Sam Hocevar
2489233a44
core: improve tan() accuracy by tweaking higher order Taylor coefficients.
14 yıl önce
Sam Hocevar
82d81256b9
core: implement accelerated lol_sincos() and lol_tan().
14 yıl önce
Sam Hocevar
5be195a8b0
core: slightly reorganise Taylor series in sin() and cos().
14 yıl önce
Sam Hocevar
49f9c59ff3
core: implement accelerated cos().
14 yıl önce
Sam Hocevar
a65c472ffd
core: add a code shortcut for sin() on platforms that have cheap branches.
14 yıl önce
Sam Hocevar
824551e4af
optim: split the Taylor series calculation into two separate values.
This is at the cost of one additional multiply, but performance increases
by more than 11%, because the PS3 pipeline is a lot happier now.
14 yıl önce
Sam Hocevar
de496b15fe
core: remove one multiplication and one selection from the optimised
version of sinf().
14 yıl önce
Sam Hocevar
42b22f1163
core: minor optimisation in the x86 version of lol_sin()
Instead of dividing by 2 and rounding with magic number 2^52, we round with
magic number 2^53, which gives us the parity with at least one mul less.
14 yıl önce