2 коммитов (7f6d2054e57acbe9b3e46b706bd06045c8e1e28a)

Автор SHA1 Сообщение Дата
  Sam Hocevar 80e0d4c1c0 math: replace Interp with TimeInterp. We'll see how useful it gets. 11 лет назад
  Sam Hocevar 6c8186389f math: Interp class for frame-independent interpolation. 11 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 лет назад
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 12 лет назад
  Sam Hocevar e1070c3b3c debug: do not use std::abort() on the PS3. 12 лет назад
  Sam Hocevar 8da2f504a8 debug: use std::abort() instead of a custom idiocy. 12 лет назад
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 12 лет назад
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 лет назад
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 лет назад
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 13 лет назад
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 лет назад
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 14 лет назад
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 лет назад