107 Комити (8161743ac77042ecc242d0d1f49f209700170f6f)

Аутор SHA1 Порука Датум
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- пре 11 година
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. пре 11 година
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. пре 11 година
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines пре 11 година
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz пре 11 година
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug пре 11 година
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. пре 12 година
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. пре 12 година
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. пре 12 година
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities пре 12 година
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 12 година
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... пре 12 година
  Sam Hocevar ccc9369660 gpu: avoid unnecessary OpenGL context changes. пре 12 година
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. пре 12 година
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). пре 12 година
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. пре 12 година
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. пре 12 година
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. пре 12 година
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. пре 12 година
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. пре 12 година
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. пре 12 година
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. пре 13 година
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function пре 13 година
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. пре 13 година
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. пре 13 година
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras пре 13 година
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. пре 13 година
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. пре 13 година
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. пре 13 година
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. пре 13 година
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. пре 13 година
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement пре 13 година
  Sam Hocevar 1f8ba128d4 core: fix sorting of 2D scenes. пре 13 година
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". пре 13 година
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is пре 13 година
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. пре 13 година
  Sam Hocevar 6467a06e90 core: convert some realloc() calls to our nice dynamic Array class. пре 13 година
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the пре 13 година
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. пре 13 година
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). пре 13 година
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused пре 13 година
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately пре 13 година
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. пре 13 година
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. пре 13 година
  Sam Hocevar 5014b90b3e build: compilation fixes for errors introduced in the recent Direct3D пре 13 година
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. пре 13 година
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation пре 13 година
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. пре 13 година
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I пре 13 година
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. пре 13 година