24 次代码提交 (84836a21ffc3e4c73be887c3a18fc85097fb7f8e)

作者 SHA1 备注 提交日期
  Sam Hocevar 4a4fb5f91c Fix all visible compilation warnings in Visual Studio. 7 年前
  Sam Hocevar 0e79b79d23 Remove the overly complex thread manager. 7 年前
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. 7 年前
  Sam Hocevar 1d8083af86 engine: get rid of the Dict class (WIP). 7 年前
  Sam Hocevar 67dd817aa2 math: remove unused trig code. 7 年前
  Sam Hocevar 8699f969d3 build: fix Windows compilation. 7 年前
  Sam Hocevar 63bbcaad43 imgui: use latest master branch. 7 年前
  Sam Hocevar f6c386f560 Allow to build without Bullet Physics. 7 年前
  Sam Hocevar 8981100727 Get rid of lol::hash which is now useless. 8 年前
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. 8 年前
  Sam Hocevar 7e17bd8a8d Exclude SDL source files from .vcxproj if enable_sdl is "no". 8 年前
  Sam Hocevar 2df8762d47 Migrate to Visual Studio 2017. 8 年前
  touky 24d9405ff3 ResourceLoader + tileset tweaks 9 年前
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 9 年前
  touky 3b255d4137 first test for lolimgui 9 年前
  Sam Hocevar aaa39bd782 build: fix Windows build and LolFx generation 9 年前
  Sam Hocevar 89a8add7bf audio: reorganise files 9 年前
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 年前
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). 9 年前
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 9 年前
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 9 年前
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 9 年前
  Sam Hocevar a5290030fc build: fix .vcxproj files that would be constantly out of date. 9 年前
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 9 年前
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 年前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 年前
  Sam Hocevar 6ffaca4bbd engine: move some files around. 11 年前
  Sam Hocevar 508556c0a0 sys: get rid of threadbase.h. 11 年前
  Sam Hocevar 42813316b8 build: improve emscripten build. 11 年前
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 11 年前
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 11 年前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 11 年前
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 11 年前
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 11 年前
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks 11 年前
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 11 年前
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 11 年前
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass 11 年前
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 11 年前
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre 11 年前
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation 11 年前
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 年前
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 年前
  Sam Hocevar 1106503917 math: simple Perlin noise for comparison purposes. 11 年前
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we 11 年前
  Sam Hocevar baebd131fc math: add a simple polynomial template class. 11 年前
  Sam Hocevar 7bd5a94ca0 image: add the skeleton for a Movie class. 11 年前
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 11 年前
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 年前
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. 11 年前