25 次程式碼提交 (84a628671b91e26d618765a9f2135e5fe619bd96)

作者 SHA1 備註 提交日期
  Sam Hocevar 269ab7c1ac Fix emscripten regressions. 5 年之前
  Sam Hocevar 2c5a1be8b3 Make the check for threading support runtime to make debugging easier. 6 年之前
  Sam Hocevar 3b05abc54f scene: do not clear the scene twice. 6 年之前
  Sam Hocevar 2e4aabbc29 ticker: better mechanism for entity init/release. 6 年之前
  Sam Hocevar 1186c08ad7 entity: add a flag system. 6 年之前
  Sam Hocevar 615c968e2d engine: minor changes in ticker. 6 年之前
  Sam Hocevar 4c20271dc7 ticker: fix a crash upon exit on Windows. 6 年之前
  Sam Hocevar e01d92f384 engine: continue deprecating the entity stuff. 6 年之前
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. 6 年之前
  Sam Hocevar 7d42c3d58e Various emscripten compilation fixes. 7 年之前
  Sam Hocevar beeded3d85 render: simplify Renderer code 7 年之前
  Sam Hocevar 1d8083af86 engine: get rid of the Dict class (WIP). 7 年之前
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 7 年之前
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). 7 年之前
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 8 年之前
  Sam Hocevar 1105a075ce Rename lol::Timer to lol::timer. Because. 8 年之前
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. 8 年之前
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 8 年之前
  Sam Hocevar aca1660e1e Disable debug messages by default and downgrade a few messages. 8 年之前
  Guillaume Bittoun 3525d1f317 Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 9 年之前
  Sam Hocevar 25ad63d33d scene: add Scene::pre_render and post_render 9 年之前
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 年之前
  Sam Hocevar 581ecea541 engine: fix scene rendering. 9 年之前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 年之前
  Sam Hocevar 6ffaca4bbd engine: move some files around. 10 年之前