9 Commits (84a628671b91e26d618765a9f2135e5fe619bd96)

Author SHA1 Message Date
  Sam Hocevar 1186c08ad7 entity: add a flag system. 6 years ago
  Sam Hocevar 615c968e2d engine: minor changes in ticker. 6 years ago
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. 6 years ago
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 7 years ago
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 8 years ago
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 8 years ago
  Sam Hocevar 581ecea541 engine: fix scene rendering. 9 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 years ago
  Sam Hocevar 6ffaca4bbd engine: move some files around. 10 years ago
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 years ago
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 years ago
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 11 years ago
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. 12 years ago
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses 12 years ago
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 years ago
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 13 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 years ago
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 14 years ago
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 14 years ago
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 14 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 years ago
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 years ago
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 years ago
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 15 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 years ago
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 15 years ago
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15 years ago
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 15 years ago
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 15 years ago
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15 years ago
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 15 years ago
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 15 years ago