313 Commits (84ba156232e5096177844d1b148d3eed5142d49b)

Auteur SHA1 Bericht Datum
  Sam Hocevar 971920e1fd ps3: prevent compilation of Ps3Input on other platforms. 13 jaren geleden
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. 13 jaren geleden
  Sam Hocevar b77f25b7ff ps3: get rid of the useless and convoluted padutil dependency; the 13 jaren geleden
  Sam Hocevar 95e22c5ef2 ps3: add a simple PS3 input system that currently merely emulates mouse 13 jaren geleden
  Sam Hocevar f4841d64ec emitter: fix wrong velocity value computation in the particles. 13 jaren geleden
  Sam Hocevar ed3d51f00c android: implement JNI_OnLoad and use Log::Info instead of the native 13 jaren geleden
  Sam Hocevar df638532d8 image: error reporting in the Android image loading class. 13 jaren geleden
  Sam Hocevar a457134d9f ps3: load textures using the system's PNGDEC module. 13 jaren geleden
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 13 jaren geleden
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. 13 jaren geleden
  Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to 13 jaren geleden
  Sam Hocevar 1e9cfba718 debug: add new shader tests and write some Cg equivalents on the PS3. 13 jaren geleden
  Sam Hocevar eb32d04c84 ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), 13 jaren geleden
  Sam Hocevar 9bea12367d debug: minor updates to the debug quad code. 13 jaren geleden
  Sam Hocevar ad17147b43 debug: refactor quad test. 13 jaren geleden
  Sam Hocevar 28f8fce429 gl: do not call glDeleteBuffers with a zero-length list, it crashes on 13 jaren geleden
  Sam Hocevar c968144c69 ps3: until we know how to retrieve and change the screen resolution from 13 jaren geleden
  Sam Hocevar 66102168e3 debug: make the GL test compile on Android. 13 jaren geleden
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. 13 jaren geleden
  Sam Hocevar 28bda9a25b core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would 13 jaren geleden
  Sam Hocevar b71ed99d8e debug: reset the GL state more aggressively between quad renderings; this 13 jaren geleden
  Sam Hocevar 153425ed14 debug: only print the layer and map errors once. 13 jaren geleden
  Sam Hocevar 5123b94188 debug: reset texture unit in the GL quad. 13 jaren geleden
  Sam Hocevar e750e82332 gl: initialise Glew in the video setup instead of the SDL app, so we don't 13 jaren geleden
  Sam Hocevar ffb7037da8 debug: add a slightly more complex vertex buffer test quad. 13 jaren geleden
  Sam Hocevar a84eb53f8e debug: some code cleanup in the quad tests. 13 jaren geleden
  Sam Hocevar 2731e49fe5 shader: check that the shader really failed to compile before outputting 13 jaren geleden
  Sam Hocevar a6841e5334 core: fix a typo in the Win32 timer code. 13 jaren geleden
  Sam Hocevar 666efd14ee gl: use Glew if available. 13 jaren geleden
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 jaren geleden
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 jaren geleden
  Sam Hocevar e1d8124983 core: Dict::RemoveSlot can now directly remove an Entity. 13 jaren geleden
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 jaren geleden
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. 13 jaren geleden
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 jaren geleden
  Sam Hocevar ccc725334a build: check for glBegin, which we won't end up using anyway. 13 jaren geleden
  Sam Hocevar bf5e4ba76e sdl: fix touchscreen event handling by first applying mouse moves, then 13 jaren geleden
  Sam Hocevar d7ca14a836 android: compilation fixes for recent engine changes. 13 jaren geleden
  Sam Hocevar 0f143850e0 debug: add GLSL 1.20 and 1.30 shaders to the debug quad. 13 jaren geleden
  Sam Hocevar 2a9082fe50 shader: check CRC before patching the shader and fix vertex shaders and 13 jaren geleden
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 13 jaren geleden
  Sam Hocevar c4511d9b8d shader: support most standard parameters in the shader patcher. 13 jaren geleden
  Sam Hocevar f5c4331d2e shader: write a minimalist shader patcher for future GLSL 1.20 compatibility. 13 jaren geleden
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. 13 jaren geleden
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. 13 jaren geleden
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. 13 jaren geleden
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 13 jaren geleden
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. 13 jaren geleden
  Sam Hocevar 3213d5b7a5 core: add the unary minus operator to vectors. 13 jaren geleden
  Sam Hocevar e3d21d2244 timer: avoid useless system calls in the Timer constructor. 13 jaren geleden