Benjamin ‘Touky’ Huet
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b0e0678468
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Mesh: PrimitiveRenderer naming convention fixup
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10 years ago |
Benjamin ‘Touky’ Huet
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49e1588f52
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MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
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10 years ago |
Benjamin ‘Touky’ Huet
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51a4b892c7
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MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline
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10 years ago |
Benjamin ‘Touky’ Huet
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a7d6e0190e
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Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
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10 years ago |
Benjamin ‘Touky’ Huet
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73f729d2ef
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MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
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10 years ago |
Sam Hocevar
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d373081b80
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
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10 years ago |
Sam Hocevar
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79ed58f1f0
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Merge branch 'master' into scenegraph
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10 years ago |
Sam Hocevar
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1945e85afc
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scene: start working on the scene class reorganisation.
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11 years ago |
Benjamin ‘Touky’ Huet
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c7219ff1dd
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New year copyright update.
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12 years ago |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
Sam Hocevar
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54fe8937ad
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input: support Xbox input system for gamepads.
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13 years ago |
Sam Hocevar
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58b3c20b86
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input: add core joystick support and bind the SDL input to that.
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13 years ago |
Sam Hocevar
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90bfc79b22
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core: tick methods now use seconds, like any sane system.
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13 years ago |
Sam Hocevar
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7fd393b7ef
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sdl: on Windows, perform the input tick in the main drawing thread.
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13 years ago |
Sam Hocevar
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b111f7e3d8
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core: move platform-specific code to specific directories.
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13 years ago |
Sam Hocevar
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22b7a41c2e
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core: fix include guard naming scheme.
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14 years ago |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
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14 years ago |
Sam Hocevar
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0ed566d3cc
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 years ago |
Sam Hocevar
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54a05e0c2c
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Allow for different priorities in game and draw tick levels.
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14 years ago |
Sam Hocevar
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d5ffa9fe4f
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Properly implement program termination, including in the GTK program.
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14 years ago |
Sam Hocevar
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50e4f67254
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Get the timer to talk milliseconds instead of seconds.
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14 years ago |
Sam Hocevar
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4d63ad6ada
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Rename "asset" to "entity". It's way cooler.
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14 years ago |
Sam Hocevar
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ccf95328cf
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Reimplement the SDL input as a ticked asset object.
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14 years ago |