Benjamin ‘Touky’ Huet
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876f62228c
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btphystest : added new camera functions. Added funny camera stuff for cat simulation.
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11 年前 |
Sam Hocevar
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7fa84cdf36
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math: remove debug code.
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11 年前 |
Sam Hocevar
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c6e453fe5c
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math: add unit tests for quat::rotate(vec3, vec3).
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11 年前 |
Sam Hocevar
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af6deb15a2
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math: create a quaternion from two vectors.
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11 年前 |
Benjamin ‘Touky’ Huet
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181334f5ad
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Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
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11 年前 |
Sam Hocevar
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d8c6d4c198
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doc: add some comments in vector.cpp functions.
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12 年前 |
Sam Hocevar
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6faf4ee067
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base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
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12 年前 |
Sam Hocevar
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eead925c59
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math: use "degrees" as the variable name for rotations for clarity.
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12 年前 |
Sam Hocevar
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16d53895fa
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math: remove coercion rules in the vector classes, they increase the
compilation time for very little benefit and maybe even confusion.
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12 年前 |
Benjamin ‘Touky’ Huet
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c7219ff1dd
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New year copyright update.
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12 年前 |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
Sam Hocevar
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2bf4cb668b
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math: add a uniform scaling matrix constructor.
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12 年前 |
Sam Hocevar
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5c5abfa53c
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math: improve slerp implementation.
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12 年前 |
jeunathe
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5224a5dd99
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Added test in slerp to avoid -1 quat members
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12 年前 |
jeunathe
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cbd842b21a
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Added Slerp method to Quat
|
12 年前 |
Sam Hocevar
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28728814cc
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core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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12 年前 |
Sam Hocevar
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8375f3443d
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build: fix the PS3 port by using our trig.h everywhere instead of stdlib
functions; also remove a lot of idiotic "using namespace std" from the
codebase.
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12 年前 |
Sam Hocevar
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59ba6e6c87
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core: no longer deactivate std::ostream features on Android.
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13 年前 |
Sam Hocevar
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f30105e675
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math: implement all Euler conversions for 3×3 matrices.
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13 年前 |
Sam Hocevar
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552dfee5b1
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math: implement quaternion creation from true Euler angles (as opposed
to the Tait-Bryan angles we had for now). Also, change quaternion storage
order to wxyz in order to match the constructors.
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13 年前 |
Sam Hocevar
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da6062de06
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core: add methods to set the camera's view matrix.
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13 年前 |
Sam Hocevar
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e1d0beae1a
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math: support all Tait-Bryan angle combinations in quaternions.
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13 年前 |
Sam Hocevar
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fad3e434cf
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math: fix a bug in mat3::fromeuler().
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13 年前 |
Sam Hocevar
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ecda7cd569
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math: replace mat3::rotate(quat) with an explicit constructor, and add
more unit tests for the quaternion to 3×3 matrix conversion.
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13 年前 |
Sam Hocevar
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032b32271b
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math: fix a bug in the rotation matrix to quaternion conversion, found
with the unit tests.
|
13 年前 |
Sam Hocevar
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e91c326f57
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math: add methods to convert from a quaternion to Euler angles and from
Euler angles to a rotation matrix. Also fix quat::rotate() which was not
building the correct quaternion.
|
13 年前 |
Sam Hocevar
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fceeaf1c74
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math: add quat::fromeuler static constructor for quaternions.
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13 年前 |
Sam Hocevar
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8325d8889c
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math: chage quaternion constructor to wxyz order because it matches the
mathematical writing, and add static constructors to create quaternions
from a rotation.
|
13 年前 |
Sam Hocevar
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bed2d554c1
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math: new mat3::scale() and mat4::scale() methods.
|
13 年前 |
Sam Hocevar
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3e3b254423
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math: implement rotate() for mat3 in addition to mat4.
|
13 年前 |
Sam Hocevar
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eb51928415
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math: add inversion code for 2×2 and 3×3 matrices, and transposition
code for all matrices.
|
13 年前 |
Sam Hocevar
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56e4332597
|
build: reorganise math files in a single "math" directory, and get rid of the
"shader" source directory since we have "gpu".
|
13 年前 |
Sam Hocevar
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2d3307c6b2
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math: move cross product out of the .cpp file.
|
13 年前 |
Sam Hocevar
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60a2e83d54
|
xbox: start working on an Xbox/Direct3D port.
|
13 年前 |
Sam Hocevar
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6951578bb7
|
math: minor compilation fixes for Visual Studio. Still does not link.
|
13 年前 |
Sam Hocevar
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0a52e68f6f
|
math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
|
13 年前 |
Sam Hocevar
|
c8d5630e4e
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math: finally get the GLSL-like swizzling to work.
|
13 年前 |
Sam Hocevar
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d38a79ee3d
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math: move most vector and matrix member functions to global functions.
|
13 年前 |
Sam Hocevar
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433d05964c
|
core: implement complex numbers and add unit tests for these.
|
13 年前 |
Sam Hocevar
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3e9d3e323b
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math: build quaternions from rotation matrices and conversely.
|
13 年前 |
Sam Hocevar
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def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
|
13 年前 |
Sam Hocevar
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01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
|
13 年前 |
Sam Hocevar
|
3978ea9e2a
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core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
|
13 年前 |
Sam Hocevar
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4a16c072f2
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core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
|
13 年前 |
Sam Hocevar
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7b7d4fe003
|
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
According to David Turner, “it should be the only thing that NDK users
should be testing again.”
|
13 年前 |
Sam Hocevar
|
70fdf1cadb
|
core: add std::ostream operators for vector and matrix classes.
|
13 年前 |
Sam Hocevar
|
3d4af0869a
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
14 年前 |
Sam Hocevar
|
10b321b204
|
core: get rid of now useless <cstdio> includes.
|
14 年前 |
Sam Hocevar
|
1e5624d551
|
core: create a logger class to reduce printf usage.
|
14 年前 |
Sam Hocevar
|
0d6f9ef185
|
Basic utility function to display matrices.
|
14 年前 |