Benjamin ‘Touky’ Huet
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876f62228c
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btphystest : added new camera functions. Added funny camera stuff for cat simulation.
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11 年前 |
Benjamin ‘Touky’ Huet
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a03c38872d
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btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
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11 年前 |
jeunathe
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958d8c403e
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add methods to Audio class to mute/unmute and change volume per channel
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11 年前 |
Sam Hocevar
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349559acd9
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input: fix uninitialised data in the SDL mouse input.
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11 年前 |
Sam Hocevar
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aab8ecfd3e
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core: fix grave logic bugs in the entity ticker.
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11 年前 |
Sam Hocevar
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7fa84cdf36
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math: remove debug code.
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11 年前 |
Sam Hocevar
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c6e453fe5c
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math: add unit tests for quat::rotate(vec3, vec3).
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11 年前 |
Sam Hocevar
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af6deb15a2
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math: create a quaternion from two vectors.
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11 年前 |
Sam Hocevar
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e848af3f2a
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math: fix an error in the quaternion code and update test suite.
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11 年前 |
Sam Hocevar
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7cd3341504
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base: allow String::C() to be non-const.
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11 年前 |
Sam Hocevar
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ca230a60ad
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thread: implement Queue::TryPush and Queue::TryPop.
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11 年前 |
Sam Hocevar
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ccc9369660
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gpu: avoid unnecessary OpenGL context changes.
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11 年前 |
Benlitz
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b6b490578e
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copy-paste failure corrected.
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11 年前 |
Lolbot
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d375c7ba61
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fixed 4 files out of 2770:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 5 tabs with spaces
- fixed 1 svn:eol-style properties
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11 年前 |
Sam Hocevar
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19c357927f
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build: synchronise Makefile.am with lolcore.vcxproj.
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11 年前 |
Benlitz
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6f8dfa76c8
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Added missing file and fixed mongoloclick
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11 年前 |
Benlitz
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8a657ea287
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input: Removed previous input system
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11 年前 |
Sam Hocevar
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1b157def49
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gpu: add SetDepthMask/GetDepthMask to render contexts.
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11 年前 |
Sam Hocevar
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0529e067f2
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input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't
handled properly.
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11 年前 |
Sam Hocevar
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e16416a6ee
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input: fix a memory leak in the controller code.
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11 年前 |
Sam Hocevar
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abcf219757
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base: allow to resize an array to zero elements.
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11 年前 |
Sam Hocevar
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da12e9cf97
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scene: for now, restore the ortho cam when blitting tiles.
|
11 年前 |
Lolbot
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1f03fedb2d
|
fixed 19 files out of 2773:
- removed 2278 CR characters
- removed 0 trailing whitespaces
- replaced 115 tabs with spaces
- fixed 18 svn:eol-style properties
|
11 年前 |
Benlitz
|
26191e40da
|
gpu: getters in RenderContext class
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11 年前 |
Benlitz
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1a2bfe6609
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gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader
|
11 年前 |
Sam Hocevar
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231b99714f
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base: add Array::Data() method to access the underlying buffer.
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11 年前 |
Benlitz
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42381d33a4
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fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
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11 年前 |
Sam Hocevar
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7159ef1dea
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debug: fix a crash in the DebugFps constructor.
|
11 年前 |
Sam Hocevar
|
5ff15c08d4
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core: Text constructor now wants a String object.
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11 年前 |
Sam Hocevar
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399a172425
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build: fix a few compilation issues with input v2.
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11 年前 |
Sam Hocevar
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a65c0b7749
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ticker: replace linked lists wih dynamic arrays for entity groups.
|
11 年前 |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
11 年前 |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
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11 年前 |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 年前 |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
11 年前 |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
11 年前 |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
11 年前 |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
11 年前 |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
11 年前 |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
11 年前 |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 年前 |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 年前 |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 年前 |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 年前 |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 年前 |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
11 年前 |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 年前 |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 年前 |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 年前 |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 年前 |