Benjamin ‘Touky’ Huet
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876f62228c
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btphystest : added new camera functions. Added funny camera stuff for cat simulation.
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11 年之前 |
Benjamin ‘Touky’ Huet
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a03c38872d
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btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
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11 年之前 |
jeunathe
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958d8c403e
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add methods to Audio class to mute/unmute and change volume per channel
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11 年之前 |
Sam Hocevar
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349559acd9
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input: fix uninitialised data in the SDL mouse input.
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11 年之前 |
Sam Hocevar
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aab8ecfd3e
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core: fix grave logic bugs in the entity ticker.
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11 年之前 |
Sam Hocevar
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7fa84cdf36
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math: remove debug code.
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11 年之前 |
Sam Hocevar
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c6e453fe5c
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math: add unit tests for quat::rotate(vec3, vec3).
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11 年之前 |
Sam Hocevar
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af6deb15a2
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math: create a quaternion from two vectors.
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11 年之前 |
Sam Hocevar
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e848af3f2a
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math: fix an error in the quaternion code and update test suite.
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11 年之前 |
Sam Hocevar
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7cd3341504
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base: allow String::C() to be non-const.
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11 年之前 |
Sam Hocevar
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ca230a60ad
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thread: implement Queue::TryPush and Queue::TryPop.
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11 年之前 |
Sam Hocevar
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ccc9369660
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gpu: avoid unnecessary OpenGL context changes.
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11 年之前 |
Benlitz
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b6b490578e
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copy-paste failure corrected.
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11 年之前 |
Lolbot
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d375c7ba61
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fixed 4 files out of 2770:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 5 tabs with spaces
- fixed 1 svn:eol-style properties
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11 年之前 |
Sam Hocevar
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19c357927f
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build: synchronise Makefile.am with lolcore.vcxproj.
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11 年之前 |
Benlitz
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6f8dfa76c8
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Added missing file and fixed mongoloclick
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11 年之前 |
Benlitz
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8a657ea287
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input: Removed previous input system
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11 年之前 |
Sam Hocevar
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1b157def49
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gpu: add SetDepthMask/GetDepthMask to render contexts.
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11 年之前 |
Sam Hocevar
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0529e067f2
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input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't
handled properly.
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11 年之前 |
Sam Hocevar
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e16416a6ee
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input: fix a memory leak in the controller code.
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11 年之前 |
Sam Hocevar
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abcf219757
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base: allow to resize an array to zero elements.
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11 年之前 |
Sam Hocevar
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da12e9cf97
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scene: for now, restore the ortho cam when blitting tiles.
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11 年之前 |
Lolbot
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1f03fedb2d
|
fixed 19 files out of 2773:
- removed 2278 CR characters
- removed 0 trailing whitespaces
- replaced 115 tabs with spaces
- fixed 18 svn:eol-style properties
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11 年之前 |
Benlitz
|
26191e40da
|
gpu: getters in RenderContext class
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11 年之前 |
Benlitz
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1a2bfe6609
|
gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader
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11 年之前 |
Sam Hocevar
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231b99714f
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base: add Array::Data() method to access the underlying buffer.
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11 年之前 |
Benlitz
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42381d33a4
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fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
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11 年之前 |
Sam Hocevar
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7159ef1dea
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debug: fix a crash in the DebugFps constructor.
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11 年之前 |
Sam Hocevar
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5ff15c08d4
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core: Text constructor now wants a String object.
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11 年之前 |
Sam Hocevar
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399a172425
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build: fix a few compilation issues with input v2.
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11 年之前 |
Sam Hocevar
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a65c0b7749
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ticker: replace linked lists wih dynamic arrays for entity groups.
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11 年之前 |
Lolbot
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c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
11 年之前 |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
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11 年之前 |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 年之前 |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
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11 年之前 |
Sam Hocevar
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85ef683cce
|
base: fix map.h build.
|
11 年之前 |
Sam Hocevar
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f140c4752c
|
base: simplify the Map code.
|
11 年之前 |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
11 年之前 |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
11 年之前 |
Sam Hocevar
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c7a3c42a19
|
audio: report SDL mixer loading errors.
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11 年之前 |
Sam Hocevar
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01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 年之前 |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 年之前 |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 年之前 |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 年之前 |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 年之前 |
Sam Hocevar
|
bc623a4ef1
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base: Array::Pop() returns the popped element.
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11 年之前 |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 年之前 |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 年之前 |
Benlitz
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5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 年之前 |
Sam Hocevar
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f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 年之前 |