45 Commits (8838ef06b68424369df01b2ca37392935e104e21)

Author SHA1 Message Date
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. 12 years ago
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root 12 years ago
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 years ago
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. 13 years ago
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 13 years ago
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 years ago
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 13 years ago
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 13 years ago
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 13 years ago
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 13 years ago
  Sam Hocevar 8bea4cf189 math: ensure real::fabs() is never chosen over std::fabs() for arguments 13 years ago
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. 13 years ago
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. 13 years ago
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 years ago
  Sam Hocevar bc331e0116 gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. 13 years ago
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. 13 years ago
  Sam Hocevar 1ca9c191e6 debug: fix a timing issue in the quad debug object. 13 years ago
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 years ago
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. 13 years ago
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 13 years ago
  Sam Hocevar ba10e59e45 ios: fix iOS build by adding missing files to XCode project. 13 years ago
  Sam Hocevar 7b7d4fe003 build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 years ago
  Sam Hocevar 5454005d81 debug: various improvements to the test programs. 13 years ago
  Sam Hocevar 320e70d8c4 core: a few compilation fixes for non-GCC compilers. 13 years ago
  Sam Hocevar b5cb0dffa6 debug: fix PS3 and Android compilation. 13 years ago
  Sam Hocevar 9eeef663d1 debug: add point sprite examples. 13 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
  Sam Hocevar 611b599682 debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available. 13 years ago
  Sam Hocevar 28f0fc2675 debug: fix iOS compilation of the debug quad code. 13 years ago
  Sam Hocevar 473166f72d ios: update XCode project and fix a GL test compilation issue. 13 years ago
  Sam Hocevar ecb0d80b7e android: fix Android NDK compilation. 13 years ago
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 13 years ago
  Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to 13 years ago
  Sam Hocevar 1e9cfba718 debug: add new shader tests and write some Cg equivalents on the PS3. 13 years ago
  Sam Hocevar 9bea12367d debug: minor updates to the debug quad code. 13 years ago
  Sam Hocevar ad17147b43 debug: refactor quad test. 13 years ago
  Sam Hocevar 66102168e3 debug: make the GL test compile on Android. 13 years ago
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. 13 years ago
  Sam Hocevar b71ed99d8e debug: reset the GL state more aggressively between quad renderings; this 13 years ago
  Sam Hocevar 5123b94188 debug: reset texture unit in the GL quad. 13 years ago
  Sam Hocevar ffb7037da8 debug: add a slightly more complex vertex buffer test quad. 13 years ago
  Sam Hocevar a84eb53f8e debug: some code cleanup in the quad tests. 13 years ago
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 years ago