3 Commits (88603c1ecf96a2da643938220a24b950b61b75b0)

Autor SHA1 Nachricht Datum
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 11 Jahren
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph vor 11 Jahren
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. vor 12 Jahren
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. vor 13 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 13 Jahren
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. vor 14 Jahren
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. vor 14 Jahren
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. vor 14 Jahren
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. vor 14 Jahren
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. vor 14 Jahren
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. vor 15 Jahren
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 15 Jahren
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. vor 15 Jahren
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. vor 15 Jahren
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. vor 15 Jahren
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. vor 15 Jahren
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. vor 15 Jahren