Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
|
преди 13 години |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
преди 13 години |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
преди 13 години |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
преди 13 години |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
преди 13 години |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
преди 13 години |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
преди 13 години |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
преди 13 години |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
преди 13 години |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
преди 13 години |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
преди 13 години |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
преди 13 години |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
преди 13 години |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
преди 13 години |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
преди 13 години |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
преди 13 години |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
преди 13 години |
Sam Hocevar
|
8ec5fff6df
|
core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
|
преди 13 години |
Sam Hocevar
|
adf2b0de2e
|
tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
|
преди 13 години |
Sam Hocevar
|
ee3be0b6d3
|
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
|
преди 13 години |
Sam Hocevar
|
7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
|
преди 13 години |
Sam Hocevar
|
5b950dbda5
|
core: add a double complex type.
|
преди 13 години |
Sam Hocevar
|
ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
|
преди 13 години |
Sam Hocevar
|
7e337a0607
|
ps3: compilation fixes for the PS3.
|
преди 13 години |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
преди 13 години |
Sam Hocevar
|
5120d97be5
|
tutorial: continuous color in the Mandelbrot viewer.
|
преди 13 години |
Sam Hocevar
|
ff1773b58e
|
test: create the bases for a new tutorial, with texture uploads.
|
преди 13 години |
Sam Hocevar
|
11fb586a20
|
gpu: start implementing a vertex buffer object.
|
преди 13 години |
Sam Hocevar
|
433d05964c
|
core: implement complex numbers and add unit tests for these.
|
преди 13 години |
Sam Hocevar
|
1ca9c191e6
|
debug: fix a timing issue in the quad debug object.
|
преди 13 години |
Sam Hocevar
|
55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
преди 13 години |
Sam Hocevar
|
3dde22ea62
|
test: add missing quaternion unit tests.
|
преди 13 години |
Sam Hocevar
|
3e9d3e323b
|
math: build quaternions from rotation matrices and conversely.
|
преди 13 години |
Sam Hocevar
|
def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
|
преди 13 години |
Sam Hocevar
|
01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
|
преди 13 години |
Sam Hocevar
|
c3423cd765
|
test: clean up tutorial #2.
|
преди 13 години |
Sam Hocevar
|
3978ea9e2a
|
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
|
преди 13 години |
Sam Hocevar
|
c9aa11c9e3
|
test: start writing tutorials and other shit.
|
преди 13 години |
Sam Hocevar
|
804f6684b5
|
scene: try to disable all activated GL features in the scene rendering.
|
преди 13 години |
Sam Hocevar
|
4a16c072f2
|
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
|
преди 13 години |
Sam Hocevar
|
8deb365040
|
core: write a generic application class.
|
преди 13 години |
Sam Hocevar
|
71844c65bb
|
core: port everything to SDL 1.3.
|
преди 13 години |
Sam Hocevar
|
e62b840f7e
|
build: allow to build without the PS3-specific files.
|
преди 13 години |
Sam Hocevar
|
6767dae741
|
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
преди 13 години |
Sam Hocevar
|
973574f634
|
sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
|
преди 13 години |
Sam Hocevar
|
c508dc2a4a
|
core: dynamically allocate mantissa for real numbers. One day we'll be able
to modify their precision at runtime.
|
преди 13 години |
Sam Hocevar
|
94160c461c
|
test: minor fixes to the test suite: disable optimisation tests in debug
mode, and do not call "new" when we’re not sure "delete" can be called.
|
преди 13 години |
Sam Hocevar
|
7af192f529
|
test: minor Remez algorithm tests.
|
преди 13 години |
Sam Hocevar
|
4e4e800572
|
core: implement the gamma function for reals using Spouge's formula.
|
преди 13 години |
Sam Hocevar
|
fcbfba7a44
|
build: use xvfb-run to run the windows-i386 test suite on a non-mingw
build host.
|
преди 13 години |