8 Commits (8a657ea287e700cd23d112b3b2e8a48ec5aeee12)

Author SHA1 Message Date
  Benlitz 8a657ea287 input: Removed previous input system 11 years ago
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 13 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 years ago
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. 13 years ago
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 13 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 years ago
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 years ago
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 14 years ago