9 Commits (8b436aab9a3a3cae95fae23329532dac32402fa2)

Autor SHA1 Nachricht Datum
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick vor 10 Jahren
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. vor 11 Jahren
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. vor 11 Jahren
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. vor 11 Jahren
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. vor 13 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 13 Jahren
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. vor 13 Jahren
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. vor 14 Jahren
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. vor 14 Jahren
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. vor 14 Jahren
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. vor 15 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 15 Jahren
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. vor 15 Jahren
  Sam Hocevar 6e4ad90a9f Add a stats logger entity. vor 15 Jahren